Author Topic: Castle Chamber [Alpha 0.3.4]  (Read 33962 times)

Antikore

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Re: Castle Chamber [Alpha 0.3]
« Reply #105 on: November 13, 2018, 09:22:38 AM »
Sorry, I'm recently very inactive here:

Changelog for Alpha 0.3.1:
Changed the sign in the hub
Bugfix #005: April can break in-game speakers with her flying kick
Bugfix #007: April is not disabled at the start of boss 2
Bugfix #008: Checkpoint in level W2-4 is not working properly
Bugfix #010: "Fade in" in intro/startup levels only works in first world startup
Bugfix #011: X button in W2-3 is placed in a way the player can push it two times and exit easily even when the player doesn't want to quit.
Bugfix #014: Disk's secret level in W1 has a bolt that moves improperly and gets slower and slower.
« Last Edit: November 13, 2018, 09:24:03 AM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #106 on: November 13, 2018, 04:08:23 PM »
Why not replace the X block with a custom menu?

Antikore

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #107 on: November 14, 2018, 08:16:20 AM »
I updated to 0.3.1 before PB 6.2 I think :D
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #108 on: November 14, 2018, 08:20:31 AM »
It's strange, I tried to enter my game and seems I didn't updated?
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #109 on: November 14, 2018, 08:26:26 AM »
Ok, I just need to uninstall it :/
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #110 on: November 14, 2018, 02:57:02 PM »
I can't wait to see menus in it!

Antikore

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #111 on: December 27, 2018, 10:48:53 PM »
I actually don't know how to implement menus, before I created the X button was a great idea but I like very much X buttons I don't know why. But be sure that I will use it for the disk zone for minigames when the moment reaches!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #112 on: December 28, 2018, 09:03:46 AM »
Glad to have you back Antikore!

Antikore

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #113 on: December 28, 2018, 11:57:36 AM »
I'm really not back enough, I'm just doing a walk through here and I'm still "busy" with other stuff and I'm going away from the house during this Xmas soon so, I will return after that but not right now :/

Happy Xmas :D
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #114 on: December 29, 2018, 02:17:23 AM »
Merry Christmas! And thanks for the heads up!

Antikore

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Re: Castle Chamber [Alpha 0.3.1]
« Reply #115 on: January 10, 2019, 08:35:27 AM »
I have updated CC to Alpha 0.3.2. TingThing still needs to respond, but I think it will be available at explore section soon.
Changelog:
- Added a secret button in the hub
- Changed variables in a way to fit actual PB functions. (That may cause bugs in the game because maybe I forgot some variables.)
- Fixed: Characters has no cooldown
- Fixed: Enemies spawn misplaced
- Fixed: The stat "character changes" will sum when pushing a character block, even if the character was the same.

As I lost the bug list, this update has not numerical codes, and from the next update, I will start numerical codes for bugs from scratch.
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Castle Chamber [Alpha 0.3.2]
« Reply #116 on: January 11, 2019, 06:51:57 PM »
Now the update is working!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.3.2]
« Reply #117 on: January 16, 2019, 01:55:14 PM »
AWESOME! I'll check it out... Hopefully... Soon. Can't guarantee!

Antikore

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Re: Castle Chamber [Alpha 0.3.2]
« Reply #118 on: January 17, 2019, 07:40:39 PM »
I'm working on a new enemy that I think is quite original actually in Platform Builder with a curious mechanic.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.3.2]
« Reply #119 on: January 17, 2019, 08:17:59 PM »
Great!