Author Topic: My future project [Codename: Project TC] (Update 5) [PLAYABLE ALPHA]  (Read 7398 times)

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Hi! I'm Antikore and I want to make a project of game, that is very strange and can revolute completly Platform Builder xD (ok no xD)

I can't show any footage or anything because I will wait for PB 4.2 or for buying a new mouse, the thing that happens first.

The only thing I can spoil you, is that the player will have an strange weapon called "The Enhanced Energy Anti-matter Ring Gun" or "Teearg" that will be used for an special and unique thing.

Often I will post something here like the title, more images etc.
You can keep watching until I launch a demo  :D

Here is an image of the main character using the weapon, good hype  ;)



PD: The main character will be a girl  :)
_____________________________________________________

Update 2:
Here is an enemy:



what do you think that this enemy will do? :)
Write on comments your thoughs about this enemy.
________________________________________________________

Update 3:

The game is getting a shape, this game will be a puzzle game like Portal or Qube or any other game as that style, but in 2D and made only with PB.
Here are some images taken from the game, get hyped ;) ;)

The weapon in it's starting place, also I retextured the girl.




You may know that this girl hates the water, now this will be an obstacle.



________________________________________________________

Update 4:

Actually, in the explore section you can find the playable alpha version of the game.




You can post your opinion about the game below. Of course, I have a lot mechanics prepared to implement, but still not in the in-game levels.
_________________________________________________________

Update 5:
An update is avaliable right now at the explore section

What do you think this little guy will do?




The system of the game to have a limited time for the shoes/items was not very good. Now this little guys will delete your equiped shoes/items, but the time to use in their respective puzzles is totally infinite to take your time to think.





A new and unique area have been released, some story also was released in this update  :-X ;). Here you will know a new utility for the Teearg. Be brave!




Now avaliable at explore section.  ;) :D
_________________________________________________________

Update 6 [Alpha 0.2]:

Due to some errors with levels and backups, the old game Project TC will no longer updatable, a new version of the game will be launched as a different project, the backups don't allow me to attach it to the old version. The game is the same, also with new stuff like a new area, and more, more machines...

Taking advantage of the errors of the levels and backups, new screenshots added to the explore section. Hope you enjoy

Some spoiling images ^-^:

Meet SMB-129, my last creation:



Where will this door take you? It's a Deja Vu?:



« Last Edit: May 18, 2018, 07:46:30 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: My future project [Codename: Project TC]
« Reply #1 on: March 24, 2018, 08:16:18 PM »
Hmm... Just make sure it's an e rated game. How big will the game be?

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC]
« Reply #2 on: March 24, 2018, 08:20:11 PM »
Depends on the feedback when I release a first look for anyone to play it xD.

I'm not a Shijeru Miyamoto but, I will do my best.

PD: Don't worry, will be apt for all the family.
« Last Edit: March 24, 2018, 08:22:05 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: My future project [Codename: Project TC]
« Reply #3 on: March 24, 2018, 08:29:05 PM »
Good! I am trying to do a Shijeru Miyamoto quality game. The adventures of super mike 1. It's got the 1 on the end indicating a sequel once it's complete.

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC]
« Reply #4 on: March 24, 2018, 08:36:15 PM »
xD xD Sometimes good expectatives makes the good games. I will do my best on my game.

The photo I posted is telling you a lot of the game, and the name of the weapon can make you know what type of game is.
« Last Edit: March 24, 2018, 08:37:03 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC]
« Reply #5 on: March 24, 2018, 08:39:06 PM »
The reason I'm waiting for doing this game is not only my mouse, the bug  I posted on the bugs and glitches forum is the second reason. I had problems creating the game with that bug, and I tried to do it.

I will wait probably for the 4.2 or at least, a more fixed v. of PB to make the game.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: My future project [Codename: Project TC] (Update 2)
« Reply #6 on: March 25, 2018, 01:41:20 AM »
Hmm. Maybe it should shoot out projectiles that detonate and be jump proof. The weakness should be ice!

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC] (Update 2)
« Reply #7 on: March 25, 2018, 09:21:43 AM »
Can be, can be...
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC] (Update 3)
« Reply #8 on: March 25, 2018, 05:14:00 PM »
Update 3:

The game is getting a shape, this game will be a puzzle game like Portal or Qube or any other game as that style, but in 2D and made only with PB.
Here are some images taken from the game, get hyped ;) ;)

The weapon in it's starting place, also I retextured the girl.




You may know that this girl hates the water, now this will be an obstacle.


Sorry because my English is not very good because I'm Spanish ;) :P

Alley

  • The Blue Leader
  • Level 17: Clanker
  • *
  • Posts: 705
  • Deals with art in PC and acting and drawing
    • View Profile
    • Team Alju5
Re: My future project [Codename: Project TC] (Update 3)
« Reply #9 on: March 25, 2018, 08:25:20 PM »
what do you think that this enemy will do? :)
Write on comments your thoughs about this enemy.

Considering a look for this enemy which is similar with a regular Gruppy but which is metallic I can guess that this enemy may act similarly as a regular Gruppy but he may be stronger and immune to jump attacks and he may explode instead of falling on death state or he may be invincible completely. He also may fire.
Considering the weapon and the candles designed exactly as I dared to do for my game I can see that your game is a bit or more futuristic as Invasion: Going Personal and may become quite a similar with it.
I can't rate a main character because it is impossible to design incorrect characters with a Platform Builder but my personal taste is that your previous main character was sexier.  :P   ;D

As a lot of you have seen then Invasion: Going Personal is going to be also a puzzle game and challenge also. However, my game may be different from your game considering that I am often inspired by an old NES games like Battle Toads that often comes from slow to very fast and includes several kind of races.  O:-)
« Last Edit: March 25, 2018, 08:25:40 PM by Alley »
Alley (T_Alj5)

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC] (Update 3)
« Reply #10 on: March 25, 2018, 08:32:22 PM »
*SPOILER ALERT*

Of course, my game is a puzzle game.

That metallic gruppy is a turret for puzzles, isn't a real obstacle.
You can switch it on or off, depending on your needs at that moment.

Then will shoot bullets that can open ? blocks. The Teearg is also made for that, but the girl can't shoot while on air or moving, so, sometimes is impossible for the direct character to shoot to the ? block.
As the gruppy shoots homing bullets, you can redirect them to the ? blocks.

Thank you for your opinion
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC] (Update 4) [PLAYABLE ALPHA]
« Reply #11 on: March 26, 2018, 04:43:06 PM »
Update 4:

Actually, in the explore section you can find the playable alpha version of the game.




You can post your opinion about the game below. Of course, I have a lot mechanics prepared to implement, but still not in the in-game levels.
Sorry because my English is not very good because I'm Spanish ;) :P

Alley

  • The Blue Leader
  • Level 17: Clanker
  • *
  • Posts: 705
  • Deals with art in PC and acting and drawing
    • View Profile
    • Team Alju5
Re: My future project [Codename: Project TC] (Update 4) [PLAYABLE ALPHA]
« Reply #12 on: March 30, 2018, 05:02:30 PM »
Okay! That Gruppy was totally a different thing of what I thought. I just didn't consider that your game is a totally different kind of type from other games available in Explore section.  ::)  In your game it is impossible to get hurt nor die directly because your game represents exploring and solving puzzles like in Kaipuuu. I like your game design, story, scenecuts and creepy music also. It makes your game completely different from the others and the feeling in your game reminds me O.D.T. or Doom where the horror have been represented very well. Very professionally made.
I admit that I was not that right when I was asking from you how you are going to make your own final boss if you even can't beat my first one because you may not add it at all and for this kind of game you also don't need to. But you should agree that in my kind of game type there are always bosses. ;D

The only suggestion that I can make for your game then now is that you should change also a dying sounds, winning and such because those doesn't fit with your modern game sounds and musics at all. Imagine if you play a 3D horror game with modern MP3 musics and then if you beat the game you hear the victory music from old SMB1 on NES! :P
« Last Edit: March 30, 2018, 05:04:19 PM by Alley »
Alley (T_Alj5)

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC] (Update 4) [PLAYABLE ALPHA]
« Reply #13 on: April 07, 2018, 07:13:34 PM »
Thank you, the game was though to be original and use all the potential of PB to the puzzles, that is something that PB is not focused actually.

Probably, the game will not have a final boss, but yes some secrets... ;)

I will post and update today to change the dying, winning and checkpoint sounds and with some more areas to explore, I though that before but thank you for your opinion.

I trying to make the levels on detail to give the best experience to the player.
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: My future project [Codename: Project TC] (Update 5) [PLAYABLE ALPHA]
« Reply #14 on: April 07, 2018, 07:26:45 PM »
Update 5:
An update is avaliable right now at the explore section

What do you think this little guy will do?




The system of the game to have a limited time for the shoes/items was not very good. Now this little guys will delete your equiped shoes/items, but the time to use in their respective puzzles is totally infinite to take your time to think.





A new and unique area have been released, some story also was released in this update  :-X ;). Here you will know a new utility for the Teearg. Be brave!




Now avaliable at explore section.  ;) :D
Sorry because my English is not very good because I'm Spanish ;) :P