Author Topic: Facing options for the character(player)  (Read 1204 times)

Alley

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Facing options for the character(player)
« on: October 02, 2018, 03:40:37 PM »
For example, sometimes we may want to make a vehicle level where the speed is forward. Facing then to another direction would be a bit unlogical with left moving background and obstacles. Good solution for this would be the same as for the enemies but it would look like as follows: Face: Travel Dir, Face: Enemy, Face: Left, Face: Right.

This wouldn't limit any actual movement to left nor right.
« Last Edit: October 02, 2018, 03:44:49 PM by Alley »
Alley (T_Alj5)

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Re: Facing options for the character(player)
« Reply #1 on: October 02, 2018, 03:55:04 PM »
It's a cool idea.
Sorry because my English is not very good because I'm Spanish ;) :P