Author Topic: Defining terms  (Read 2861 times)

Antikore

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Defining terms
« on: April 01, 2019, 11:11:15 AM »
Platform Builder has actually some own terms for stuff inside the program. But I still have any doubts.

The button that contains a command prompt to execute with a condition. How it's called?
Command Prompt or Event? I think Command Prompt it's better with any relationship with the textbox to execute commands and event is the starter event, as it's name says.

Another example are the stuff in []. Like "[max health]"
When I requested that feature, I called them placeholders, but there is no name officially and also for me that name it's not very good for that thing.
I have more ideas: Expression, Constant...

This should be selected by TingThing I think, but, we can do some part of that.

Also, I think we should be able to name them how we want, but I think we need an standard "official" language for all PB terms.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Defining terms
« Reply #1 on: April 01, 2019, 03:02:45 PM »
I think that we should define what things mean, but I don't want it to be like a GML language... It seems like you wanna change the language to be a bit harder...

Antikore

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Re: Defining terms
« Reply #2 on: April 01, 2019, 03:45:02 PM »
No, I mean. How we can call the [] things...? Simply, that.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Defining terms
« Reply #3 on: April 01, 2019, 03:48:17 PM »
I didn't know you could call those. Those are called brackets. () these are called parentheses.

Antikore

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Re: Defining terms
« Reply #4 on: April 01, 2019, 03:50:12 PM »
I mean, how to call in the CP something between []
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Defining terms
« Reply #5 on: April 01, 2019, 03:57:38 PM »
I still don't understand.

Antikore

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Re: Defining terms
« Reply #6 on: April 01, 2019, 03:59:48 PM »
You call the command prompt command prompt... Why? Because its called like that.
You call item to the items. Why? I think you get the point.

You call the things in CP that have these things "[]" without any name because isn't decided...
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Defining terms
« Reply #7 on: April 01, 2019, 04:12:50 PM »
Hmm... Well, I don't know then.

Antikore

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Re: Defining terms
« Reply #8 on: April 01, 2019, 04:26:09 PM »
I still think that placeholder is not an appropriate name.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Defining terms
« Reply #9 on: April 01, 2019, 04:32:36 PM »
Okay.

TingThing

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Re: Defining terms
« Reply #10 on: April 02, 2019, 12:19:39 AM »
I'm thinking that I might update the website with a better description of how brackets work in the command prompt. If/When I do that, I'll try to think of a name for that trick.

Antikore

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Re: Defining terms
« Reply #11 on: April 02, 2019, 08:25:59 AM »
Great, I vote for the name "Expression"
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Defining terms
« Reply #12 on: April 07, 2019, 11:51:15 AM »
Another unknown term:
How we call the 10 parts that in Platform Builder a second is divided.
In timelines and in some commands, the timers are used with divisions of seconds in 10 pieces. Some games call this stuff like steps, frames, ticks. How do we call them here?
Sorry because my English is not very good because I'm Spanish ;) :P