Author Topic: Layers in editor.  (Read 1639 times)

Antikore

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Layers in editor.
« on: April 02, 2019, 09:09:21 AM »
Layers are awesome. I think we need them for example to clip custom tilesets.
Sorry because my English is not very good because I'm Spanish ;) :P

Aeterna Games | Æ

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Re: Layers in editor.
« Reply #1 on: April 25, 2020, 09:43:05 PM »
That's a must have!
We definitely need more layers to build maps. 8)
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CGM

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Re: Layers in editor.
« Reply #2 on: April 26, 2020, 02:51:24 AM »
I don't understand what you mean by maps.

Antikore

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Re: Layers in editor.
« Reply #3 on: April 26, 2020, 10:19:47 AM »
Sometimes I call maps to levels and areas. xDDD
Sorry because my English is not very good because I'm Spanish ;) :P

Aeterna Games | Æ

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Re: Layers in editor.
« Reply #4 on: April 26, 2020, 03:26:53 PM »
We need that to place grounds and details with different Layers. Otherwise, it's buggy. The Tiles sometimes are behind and sometimes before the ground.
Maybe 3 Layers for course and map editor! Ground, details (background) and details (foreground).
I need this! :D
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Antikore

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Re: Layers in editor.
« Reply #5 on: April 27, 2020, 09:40:33 AM »
I have another idea
Use 10 or more layers for bg and fg respecitvely. I had an idea of how to do that in GameMaker, but TingThing is the one who have to add it.
Sorry because my English is not very good because I'm Spanish ;) :P