Author Topic: Mouse click options  (Read 1017 times)

CGM

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Mouse click options
« on: June 22, 2019, 03:27:06 PM »
Okay, PB is missing some of THE most important features. One is mouse clicking options. In each area, (including the title screen and game over editors) I would love to see a command prompt that runs constantly. Say... every step of PB. (gml lingo which means frame. They call them steps in GML. IDK why.) The command prompt would check to see if the mouse clicks anywhere on the view.

And, to bring up an old suggestion again, a command prompt for enemies, items, characters, NPC's, blocks, ESPECIALLY sprites, (sprites I don't think were around when I originally posted the suggestion which I am bringing up again) to check and see if whatever it is, is being clicked on at all. And you can put commands inside of it of course. Because that's what a command block does.

One more thing. For the view, there may be certain parts that (for some weird reason) we don't want someone to be able to click on. And, special click blocks that can be place anywhere on the screen (including the ground) that do something special when clicked on. Instead of what the constant command prompt says for clicking the view.

Anyway, I got this cool idea last night and thought, "In 7.0 there's got to be some new mouse settings for PB." So, I came up with this. I strongly hope that we will get to see this in 7.0.

War

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Re: Mouse click options
« Reply #1 on: July 22, 2019, 06:17:53 AM »
Interesting, in Super Mario 3D World we were able to touch the screen to pet the enemies so it stop them.
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CGM

  • Christian, 3D artist, former Platform Builder gamdev
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Re: Mouse click options
« Reply #2 on: July 22, 2019, 04:12:32 PM »
Yeah. That'd be another thing you could do with this. You can do this in lots of 3d mario games. Such as galaxy, 3D world, and IDK about SMO, but, yeah. It would unlock a whole new world to PB.