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Works in Progress / Re: Project GB - (Yes, I'm working on a new project, but this time is different.)
« on: September 03, 2019, 03:22:19 PM »...Strange...
Ever played a Mega Man game?
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...Strange...
how big are N64 games anyway?I think they range anywhere from 4 MB to 64 MB. Most are 8 MB to 16 MB, others are around 32 MB, like Majora's Mask.
Mario 64 make 8mb compressed and OOT make 64mb.Vanilla Mario 64 is 8 MB, but OOT is around 32 MB.
man, you can't do rebrands like this unannounced.
what's up?
The Epicz! What's up? You've been gone for ages! You just up-n-left. You've got to PM me on steam dude.
for like a day or two
Any news from Adventure Journey Origins ?
I'd say it's subpar at best. Not great but not bad.also this post is number 69 xd because clearly people still find that funny
The UPE contains the code to run your PB games. If you change that code you could change how your PB games are run.
Take your pounce move for example. You could create a game in PB that uses ground pounds. But when you import that game into the UPE, you could change how ground pounds work so that the character moves forward during a ground pound.
Here's another example. In Platform Builder, you could write a command that says "turbo = true." This wouldn't do anything in Platform Builder because there is no "turbo" command. But you could important that game into the UPE and add a turbo command to the code for the command prompt, and make that command do something.
None of that changes Platform Builder. It just changes the code which will run your game. I am the only who has the full code for Platform Builder and the ability to modify Platform Builder and the ability to update Platform Builder on Steam and other websites.
If you believe that your system will work and you have an imagination about how to use features from PB to realize it then your system probably will work sooner or later. I have learned it by making Invasion: Going Personal. Just keep building just one project and don't stop before you will fill your goal! Platform Builder is powerful enough to realize everything from what we have an imagination already long time ago and now especially because it is simple and clear to see everything through.
Sony Vegas is still very hard for me. Being true, in Camtasia 9 I can do great things I think, in other programs I can't even do a PowerPoint-like video
I use Power-Director 14 Ultimate. It's great!