Author Topic: If mouse isn't over sprite command prompt  (Read 4058 times)

CGM

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If mouse isn't over sprite command prompt
« on: August 05, 2019, 09:18:37 PM »
I have forgotten to mention that we'll need a command prompt for sprites where when the mouse isn't over the sprite.

Mechasaur

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Re: If mouse isn't over sprite command prompt
« Reply #1 on: August 05, 2019, 09:43:41 PM »
we need a command prompt for each time Christian Game Maker posts a suggestion in Suggestions

CGM

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Re: If mouse isn't over sprite command prompt
« Reply #2 on: August 05, 2019, 09:49:07 PM »
???

Mechasaur

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Re: If mouse isn't over sprite command prompt
« Reply #3 on: August 05, 2019, 09:53:43 PM »
it's joke :-\

Gizgord

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Re: If mouse isn't over sprite command prompt
« Reply #4 on: August 05, 2019, 10:33:15 PM »
if CGM sug = true
[
]

CGM

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Re: If mouse isn't over sprite command prompt
« Reply #5 on: August 05, 2019, 10:34:19 PM »
It's

If CGM suggests = true
{

}

TingThing

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Re: If mouse isn't over sprite command prompt
« Reply #6 on: September 22, 2019, 12:12:25 AM »
I have forgotten to mention that we'll need a command prompt for sprites where when the mouse isn't over the sprite.


This should work for most situations:


Sprite mouse over command:
Code: [Select]
var over = true
Area settings looping command:

Code: [Select]
if var over != true
{
//Code for when the mouse is not over the sprite
}
var over = false




Setap

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Re: If mouse isn't over sprite command prompt
« Reply #7 on: September 22, 2019, 04:39:20 AM »
It's

If CGM suggests = true
{

}

If CGM suggests = true
{
Setap = 1 HP
}
setapdede Productions 2016-2022

War

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Re: If mouse isn't over sprite command prompt
« Reply #8 on: September 22, 2019, 12:34:36 PM »
when mega adventure = out
check game quality
if quality score 50%
then
  be happy
else
  ?̵̲̱̉?̴͎̻̇?̶̙̆͗
endif
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

Setap

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Re: If mouse isn't over sprite command prompt
« Reply #9 on: September 22, 2019, 01:05:03 PM »
when mega adventure = out
check game quality
if quality score 50%
then
  be happy
else
  ?̵̲̱̉?̴͎̻̇?̶̙̆͗
endif
*laughs in code*
setapdede Productions 2016-2022

CGM

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Re: If mouse isn't over sprite command prompt
« Reply #10 on: September 23, 2019, 07:35:59 PM »
That sounds like a conditional Mechasaur likes.

And thanks, TingThing!

Mechasaur

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Re: If mouse isn't over sprite command prompt
« Reply #11 on: September 24, 2019, 02:20:42 PM »
you're not wrong

CGM

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Re: If mouse isn't over sprite command prompt
« Reply #12 on: September 24, 2019, 06:07:23 PM »
I didn't think so.

CGM

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Re: If mouse isn't over sprite command prompt
« Reply #13 on: October 21, 2019, 10:35:26 PM »

This should work for most situations:


Sprite mouse over command:
Code: [Select]
var over = true
Area settings looping command:

Code: [Select]
if var over != true
{
//Code for when the mouse is not over the sprite
}
var over = false





Okay, I never actually did what you said because I didn't have an immediate need. Now I do. And I don't understand. I tried what you said, and it doesn't work. You need to add a command prompt. It shouldn't be hard. Is it hard?

CGM

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Re: If mouse isn't over sprite command prompt
« Reply #14 on: October 21, 2019, 10:37:41 PM »
I take back what I said. I did what you said, but changed what you did. You have a !=. That was incorrect. It's =. The ! was causing a contradiction. I have it working now, but still, please do include a command prompt in a patch or 7.1. It's needed.