Author Topic: More Built-in Effects/Effects Options  (Read 3205 times)

CGM

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More Built-in Effects/Effects Options
« on: April 22, 2020, 02:47:37 AM »
Effects bring our games to life. They make the game more interesting, appealing, and with just the right mix of a good visual effect, and a great sound effect, it'll give the player a great feeling. More effects are definitely in order. Effects were introduced long ago, and nothing has been done to them since they were added. This is not good. We also need to be able to bring in our own sprite-based effects. Yes, we can do this, but it can be complicated and very time consuming. In enemy defeat settings, we need to be able to access effects like items have. Same with blocks. BUT, we also need an option to bring in a custom sprite as an effect. In addition, we'd need to have a way to set how many times the sprite is looped before the effect is done.

This would be very nice to see in 8.0.

War

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Re: More Built-in Effects/Effects Options
« Reply #1 on: April 23, 2020, 02:46:14 PM »
I don't care for this I would prefer to have custom transitions
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: More Built-in Effects/Effects Options
« Reply #2 on: April 23, 2020, 05:50:39 PM »
...Did you read all of my suggestion? The first part was asking for more built-in effects, and the last part was for adding our very own easily. Without needing to do a bunch of commands and guessing games to do a good effects animation.

Gizgord

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Re: More Built-in Effects/Effects Options
« Reply #3 on: April 23, 2020, 06:34:15 PM »
taking more and more things and making them customizable... this starts to get a bit ridiculous. what's the point?
Platform Builder isn't meant to be a template that you can pack with everything you want, make a completely new experience. UPE was created for that exact reason.
I'm aware that custom effects sound simple and tame, and maybe I'm sounding like a douche - but it seems like every week there's a new "custom" idea, or something along those lines. if TingThing were to implement every customization setting that's been requested, there would be no time left to actually add new things.
« Last Edit: April 23, 2020, 06:36:21 PM by Gizgord »

CGM

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Re: More Built-in Effects/Effects Options
« Reply #4 on: April 23, 2020, 06:54:49 PM »
All I said was New Pre-Built effects, and a way to easily import our own effects. While it is possible to do this, it's very time consuming and requires poking around in the dark to do it right.

Gizgord

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Re: More Built-in Effects/Effects Options
« Reply #5 on: April 23, 2020, 07:03:03 PM »
...Did you read all of my comment? The first part was my stance about these kinds of suggestions, and the last part was for what it could potentially build up to. Without needing to put in more time creating sparkles rather than gameplay and guessing how many would actually gonna use this feature.
« Last Edit: April 23, 2020, 07:05:40 PM by Gizgord »

CGM

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Re: More Built-in Effects/Effects Options
« Reply #6 on: April 23, 2020, 07:12:51 PM »
Yes, I read all of your comment. I believe that PB should build up to the point where everything can be customized. Yes, this is what the UPE is for, but not everyone wants to use the UPE.

Gizgord

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Re: More Built-in Effects/Effects Options
« Reply #7 on: April 23, 2020, 07:32:00 PM »
I don't agree with your ideology. if someone doesn't want to use UPE - tough luck, find something that suits you better.
Platform Builder, like other game-builders like this, basically acts as a shortcut to make games. you don't have to know how to code. it's simple and fast, but still pretty deep with its mechanics, and we like it that way. you can even pay for a DLC to make bigger, flashier games. but at the end of the day, no matter how many everythings get added, you're still going to be left unsatisfied because it always could use one more thing.
if you want to have more options, freedom and creativity in your games, just learn how to code! or you can give yourself a head-start and purchase a pre-made engine, such as UPE.
if you're so stubborn in not learning coding, just buy something like ClickTeam Fusion. it's made by a team of many, many talented people and it's built to produce actual commercial products.
« Last Edit: April 23, 2020, 07:39:49 PM by Gizgord »

CGM

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Re: More Built-in Effects/Effects Options
« Reply #8 on: April 23, 2020, 07:42:30 PM »
I see what you're saying, but what's wrong with suggesting? I don't suggest terribly often, you know. Most suggestions just sit there and nothing happens to them.


Gizgord

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Re: More Built-in Effects/Effects Options
« Reply #9 on: April 23, 2020, 07:47:35 PM »
as of writing this, you made 873 posts in Suggestion board. that's 42% of all posts here.
there are parts or even pages flooded with "by Christian Game Maker" plastered on them. you're suggesting everything that comes to your mind, or inconveniences you when making ASM. not only that, you slowly become more and more persistent, stating that "this HAS to be added" or "TingThing should REALLY consider adding this", or "how is this NOT in the game yet?". I don't think that's a big exaggeration. I don't know about everyone but sometimes it breaks my nerves. I find that very annoying.
« Last Edit: April 23, 2020, 07:54:32 PM by Gizgord »

CGM

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Re: More Built-in Effects/Effects Options
« Reply #10 on: April 23, 2020, 08:02:33 PM »
FYI, I said I don't suggest terribly often, you know. It is very true I suggested almost all the time before, but I don't do that much anymore. I'm sure that part of that 42% is replies I've made to suggestions I've made. And BTW, TingThing is the one who has told me that if I have an idea, I need to post it on the forums. That's what he's told me. And that's what I do. But I usually hold back from doing that, and on top of that, I rarely say things like, "TingThing should REALLY consider adding this", or "how is this NOT in the game yet?" That's only for things that really need some strong consideration. If you look at most posts, you'll see that I'll usually suggest that it should be added, but I don't go as far as to say it needs to get added. Make sense?

Gizgord

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Re: More Built-in Effects/Effects Options
« Reply #11 on: April 23, 2020, 08:12:40 PM »
I don't know. maybe your claims have more truth than mine, but that's what I've been feeling. especially recently.

CGM

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Re: More Built-in Effects/Effects Options
« Reply #12 on: April 23, 2020, 08:14:07 PM »
Recently? I agree fully with you. There is no need for me to defend that, because there is nothing to defend. I've had some suggestions I've wanted to share for some time, and some I didn't know how to put into written form. Some are really needed, and PB can't really go without them.

Gizgord

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Re: More Built-in Effects/Effects Options
« Reply #13 on: April 24, 2020, 12:15:23 PM »
okay, I got pretty angry last night. I do partially agree with what I said, but conveying in this manner looks kind of pathetic.
you know, we live in stressful times. something just got into me. sorry, CGM. :)
« Last Edit: April 24, 2020, 12:16:53 PM by Gizgord »

CGM

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Re: More Built-in Effects/Effects Options
« Reply #14 on: April 24, 2020, 06:52:54 PM »
I know, Giz. You're a good friend of mine, and friends get into fights, so, it really didn't bother me a whole lot. But a really do appreciate your apology, and I accept it. ;)