Author Topic: Mariofying Platform Builder  (Read 1359 times)

Fi

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Mariofying Platform Builder
« on: July 15, 2020, 11:11:42 AM »
So seeing as Mario Builder is never gonna see another update I am using platform Builder to make a new Mario Project

Problem is I don't what assets to use and the ones I am using look really bad
If you can please contact me via
Discord: Redstar#2060
Gamejolt to friend me https://gamejolt.com/@Redstar-1707
I would really appreciate it as My next game will be my final Mario Builder and I want to move on from that so

Antikore

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Re: Mariofying Platform Builder
« Reply #1 on: July 15, 2020, 01:05:43 PM »
I don't think that using Mario assets is allowed in PB actually, but I think if you only export to .exe should not be a problem, as you're the responsible though, still I don't recommend it and I'm probably wrong. Anyways if you want some assets go to:
https://www.spriters-resource.com/snes/smassmb3/
These are assets of SMB3 All Stars, there are many more.

Also, looks like you have discord account, check my PB discord server if you want
https://discord.gg/JGq2mv5
« Last Edit: July 15, 2020, 01:13:38 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Mariofying Platform Builder
« Reply #2 on: July 15, 2020, 05:33:01 PM »
Yeah, just don't use explore. And my PB Mario engine wouldn't use copyrighted Mario sprites. You have to provide those yourself. I'll provide the programming, but sprites are up to you.


TingThing

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Re: Mariofying Platform Builder
« Reply #3 on: July 16, 2020, 12:07:56 AM »
Frankly, I'd like to see someone make a convincing and authentic Mario game with PB. With the newish ability to change character sprites to different sizes, it's starting to look like a real possibility.

CGM

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Re: Mariofying Platform Builder
« Reply #4 on: July 16, 2020, 02:09:37 AM »
It IS a possibility, TingThing! I've already copied quite a few things from Mario and put them into PB. We can edit physics and do all sorts of things. ASM was actually supposed to originally be a Mario-like game. It's not so much like that anymore, though.

Wizard Indie Games

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Re: Mariofying Platform Builder
« Reply #5 on: July 19, 2020, 07:12:02 PM »
Game companies can be sensitive about copyright and trademarks. I had a game on Steam called "Call of Booty". Activision did not like that one little bit and forced me to remove it.
Developer of:

AI Anomaly
Dickie A Cumming
Someone Cloned The President
Freedom! Do or Die
Pension Day
Red Mist: Rivers of Blood

Available on Steam

Setap

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Re: Mariofying Platform Builder
« Reply #6 on: July 20, 2020, 05:04:50 AM »
Game companies can be sensitive about copyright and trademarks. I had a game on Steam called "Call of Booty". Activision did not like that one little bit and forced me to remove it.
What was the game about? :)
setapdede Productions 2016-2022

Wizard Indie Games

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Re: Mariofying Platform Builder
« Reply #7 on: July 20, 2020, 07:08:40 AM »
It was a platformer about a letch who has a spell cast on him by an old wizard. The spell makes him irresistible to women. The objective was to not come into contact with any women for the duration of the game. The wizard would reward the character with $1M if he managed it.

I was very surprised by how successful my little game was. There were hundreds of reviews and a few on Youtube. Alas, Activision got wind and ruined it. I guess I deserved it for riding on their success.
Developer of:

AI Anomaly
Dickie A Cumming
Someone Cloned The President
Freedom! Do or Die
Pension Day
Red Mist: Rivers of Blood

Available on Steam