Thank you very much for your comments Gizgord. Indeed, the intention of the game is to be a bit treacherous, so sometimes you have to learn "where to fall" and some platforms are very tight. most of the time you die by not landing on a platform.
Both the characters and the backgrounds have been designed by me, and taking advantage of those of platform builder. I'm glad you like them.
It is true that in the weapon system, the best by far is the Kama, because it does more damage, and that is why I chose not to give the Boomerang-shaped projectile as much life because I think it would be too much advantage.
later I'll make using tetsubishi and metsubishi necessary to advance, but I don't think they serve as the main weapons of the game. Thanks for reminding me.
thank you also for telling me about the red transparent routes, I did not know! I'll change it and turn the music down a bit.
As for Daitengu, it has been a headache, it gave me many problems, it flew away, etc, but rather because of a platform builder problem, which has been solved with the new update. What it could do is activate the pause menu. Ehh ... how do I do it?
Again thank you very much for everything, this helps a lot to continue working on the game. I am already doing the next phase, near Kyoto, then the ninja province of Iga, and so I will continue the story of how Hanzo went to meet the one who would become his lord, Tokugawa Ieyasu. It's a lot of work, but I am eager and excited. thanks Gizgord.