Author Topic: Greetings from WidgetKitty  (Read 147 times)

WidgetKitty

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Greetings from WidgetKitty
« on: September 13, 2022, 11:09:14 PM »
Hello everybody! I'm going by Widget Kitty - the name I intend to release games under. Mostly I work on RPGs, and their graphics and soundtracks, but have always dreamed of making a decent platformer - just never found a decent program. Then I found and tried out Platform Builder back in Spring, thought it had a lot of promise. The other day I saw the trailer for v10, went back and updated, and after a few hours of tinkering I was convinced to buy the Pro version and put some serious effort into a new game.

I've got four levels done now, along with a bunch of custom blocks and enemies, slowly editing the sprite sheets to my own designs. I've got four enemy types done so far - the skeletons were the most work! Anyway, I'll post some screenshots below to show what I've got done - I should probably make a thread for this game and its updates?

I have enough ready for a demo, so maybe I should put one up through the publisher? I noticed though, when I extract to an EXE, the game crashes after level 1 with a long error code. That I'll have to figure out, but I emailed it as a bug report already. Anyway, hope you like my screenshots! For context, this game stars a spy girl on a mission to infiltrate a mad doctor's island base, but her boat is shot by cannons, and she's left stranded on a beach with no equipment - so, her sprite will update as you get her spy gear back.

Level 1, with my bomb enemies, "Powcherries":


World map so far:


Shop selling health items and a 1-Up:


Level 3, with one of my bees:


Outside the first fortress, with a Stingbat and some Skelwards:


Thanks for reading and taking a look!

Gizgord

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Re: Greetings from WidgetKitty
« Reply #1 on: September 14, 2022, 10:29:03 PM »
hello WidgetKitty! we're glad you found us. meeting new users is always exciting  8)

your project is looking pretty good. can't wait to play it. it will take a day/couple of days to complete the manual review.

unfortunately there's not much you can do in bugs/fatal errors you encounter, but to contact the developer (TingThing) and be cooperative (describe the problem, share some files if need be).  O:-)

WidgetKitty

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Re: Greetings from WidgetKitty
« Reply #2 on: September 15, 2022, 12:18:12 AM »
hello WidgetKitty! we're glad you found us. meeting new users is always exciting  8)

your project is looking pretty good. can't wait to play it.

Hi, thank you! Yeah, I probably have enough ready for a demo, I've been working on it constantly since this post. Bunch more custom block graphics, new levels and bonus areas. Got a little more I'd like to finish tonight, then I'll put up a threat about it. Still need to come up with a name, that's the hardest part!

Warrior555MainsGanon

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Re: Greetings from WidgetKitty
« Reply #3 on: September 15, 2022, 02:56:12 PM »
I noticed though, when I extract to an EXE, the game crashes after level 1 with a long error code. That I'll have to figure out, but I emailed it as a bug report already.
@WidgetKitty you should also join the Plugger's Zone Discord server, it is more active than the forums and there is actually a channel to discuss bugs in #report-bugs. Also more practical to communicate that way with most active members of the community
Lead developer of Matt's Adventure and Megaman Zero Online

WidgetKitty

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Re: Greetings from WidgetKitty
« Reply #4 on: September 16, 2022, 04:05:21 AM »
...you should also join the Plugger's Zone Discord server...

It's been a while since I've used Discord, I kinda dislike live chat and message boards in general, but maybe I'll reactivate and join in some time. Probably won't run into the same issues on a Platform Builder server, and I'm likely to need more help...