I know that I'm a little irritating with this topic and also I named this suggestion multiple times but...
GM has an exe maker, Unity has an exe maker, Unreal Engine has an exe maker, Godot has an exe maker.
Why Platform Builder hasn't an exe maker, I mean if you can send to TingThing your game and convert it to a standalone, why this process can't be automatized in game.
I know TingThing don't want problems with copyright, but a standalone game that has copyrighted content must not affect the program which has been used to create it. Also, Platform Builder has some copyrighted built-in resources that are paid/available for use only in PB, so, if they are PB built-in resources, the exe maker for PB can detect them easily, and make the user replace these items to export it.
I know that Platform Builder is good, but, an exe maker will make it even better.