Author Topic: Announcing the Ultimate Platformer Engine  (Read 9369 times)

CGM

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Re: Announcing the Ultimate Platformer Engine
« Reply #30 on: January 18, 2019, 07:38:43 PM »
I already am aware Alley. It's just that I thought you could export your own "Platform Builder build." I thought we could edit anything in PB, and then we could share our PB builds with others. But, you can only edit individual games.

Alley

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Re: Announcing the Ultimate Platformer Engine
« Reply #31 on: January 18, 2019, 07:50:02 PM »
If UPE is a source file like I understood then we actually would be able to do that... It may be just that if TingThing modifies it so we wouldn't be able to do everything then it would be just difficult for us to do but not impossible. :)
Alley (T_Alj5)

CGM

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Re: Announcing the Ultimate Platformer Engine
« Reply #32 on: January 18, 2019, 07:57:42 PM »
I see. I wish I could get the UPE. But I probably won't get to get it.

TingThing

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Re: Announcing the Ultimate Platformer Engine
« Reply #33 on: January 18, 2019, 10:25:31 PM »
The problem is that the UPE is not all of Platform Builder. It's just the game-related stuff, not the builder-related stuff. So you'll be able to edit game stuff, but you can't edit builder stuff. Because the UPE is for Game Maker, all of the "building" is done in Game Maker. So you could import a pbx file, or you could literally just build the game from the ground up using Game Maker.

CGM

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Re: Announcing the Ultimate Platformer Engine
« Reply #34 on: January 19, 2019, 12:03:58 AM »
Hmm...