Hello everyone!
As you may know, Platform Builder was built with Game Maker Studio 2, a marvelous piece of software by Yoyo Games which is used to develop games (or, in my case, a game-making game). About 5 and a half years ago, I opened up Game Maker, started a new project, named it "Platform Builder," and began working. My first step was to create the game engine, that is, the actual game stuff. Later, I added the builder engine, that is, all the builder stuff. Both of these engines work together to give us Platform Builder, and they have developed greatly since our first release.
Today, I'm announcing an important new project. I am preparing to release an open-source version of Platform Builder's game engine. I am calling it the
Ultimate Platformer Engine (UPE, for short). My aim is to make it the most powerful and sophisticated open-source platformer engine available for Game Maker Studio 2. With the UPE, anyone could make a Platform Builder game without the limitations of Platform Builder. Everything is there in Game Maker and you have access to all of the source code.
One major feature of this engine is that it can run .pbx files.
This means that anyone who owns Game Maker can use the Ultimate Platformer Engine to export their games made with Platform Builder. The process could not be any easier. Simply add the .pbx as an included file in your project and export. Done.
I know that some of you (probably most of you), are not very fluent with Game Maker Studio 2. And to be honest, it would probably be a waste to buy Game Maker Studio 2 and the UPE
just so you can export Platform Builder games. However, if some of you do happen to own these things,
I don't mind if you export Platform Builder games for other people. In fact, I hope you do. I have always wanted to give you guys the opportunity to export your games. Now, finally, this could become a reality with the help of Game Maker.
By releasing this engine to the Game Maker Marketplace, we also reach a whole new audience. My hope is that more people will hear of Platform Builder through the UPE and become involved in this community.
You probably have some questions. Here are some answers.- It's very difficult for me to estimate when the UPE will be ready. It is a long and tedious process going through years of code. The tentative plan is to have is available on the Yoyo Games Marketplace within the next view months.
- I do not have a price determined for the UPE, but I can't give it out for free. There are other platformer engines out there and it would be unfair of me to spoil the market. I also want to be fair to myself and the hard work put into this.
- Platform Builder isn't going anywhere, but its production will be slowed down as I work on the UPE. In the meantime, I will continue to put out patches as they are needed.
This could be big. We'll see.
Moving Forward,
TingThing