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Topics - TingThing

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46
General Discussion / I just bought Platform Builder Pro.
« on: September 22, 2019, 01:27:02 AM »
True story: I just bought Platform Builder Pro. I thought it was about time to do that.


Seriously though, I added a new way to purchase Platform Builder Pro on the downloads page of our website. Steam takes quite a large portion of sales when you buy directly from them, but this new method is much more generous to the developer. I just tested it using my own credit card, and it works great!

49
Announcements / Platform Builder 7 is OUT!!
« on: August 22, 2019, 12:53:05 AM »
Hello everyone!


Exciting news: Platform Builder 7.0 is out! You can check out the changes here.

Also, the UPE has been updated to work alongside PB 7.

The command page has been updated to reflect all of the new commands in 7.0. There are many. Here's a quick run-down (The ones in orange have been changed or added since the beta versions)...

harm = [number] (harms the character)
harm effects = [true/false] (enable/disable the flashing effect when a character is hurt)
invincible = 0 will also remove the temporary invincibility when the character is hurt
instant complete course [new area/world id],[spawn id] (instantly completes the course without the ending sequence)
instant secret exit [new area/world id],[spawn id] (instantly completes the course with a secret exit without the ending sequence)
checkpoint = [area ID],[Spawn ID] (Sets a checkpoint using an area ID and Spawn ID of characters in the area)
view center (causes the view to center on whatever it is following)
view x = [number] (Lets you change the x position of the view. Works with other operators as well.)
view y = [number] (Lets you change the y position of the view. Works with other operators as well.)
spawn sprite [sprite ID], [Spawn ID]
change sprite [sprite ID], [new sprite ID]
remove sprite [sprite ID]
current world = [World ID] (changes the ID of the world to return to after completing a level)
view follow sprite [sprite ID] (causes the camera to follow a sprite)
loop speed = staggered/constant (switch between a staggered or smooth looping speed for looping commands)
kill player [1 or 2, or leave blank] (kills the player)
kill character [character ID]
wall jump style = standard/scaling (switch between two different wall jump styles)
hud sprite = [sprite id] (changes the HUD to display your own sprite)
hud sprite = none (reverts to built-in HUD system)
When you are using your HUD own sprite, you also have the following commands to use...
...hud position = left/center/right (change the hud position on the screen)
...hud player 1 lives = x,y (the x and y position of player 1 lives in the HUD, relative to the top left corner of the HUD)
...hud player 2 lives = x,y (the x and y position of player 2 lives in the HUD)
...hud show lives = true/false (enable or disable the display of lives for player 1 and 2)
...hud player 1 health = x,y
...hud player 2 health = x,y
...hud show health
...hud player stars...
...hud player money...
...hud player ammo...
...hud player pick up... (for pick up items)
...hud player air... (for time remaining underwater)
Other hud options you can use whether or not you are using a custom sprite...
...hud text [1-20] = x,y (Sets the position for a hud text, relative to the top-left corner of the screen.) for example: "Hud text 12 = 20,50"
...<hud text [1-20]>[message] (Sets a text for the hud) for example: "<hud text 3>Your health is [health]" You will likely want this to be used in a looping command so it stays updated.

This was a fun update, as it fulfills a lot of requests made on the forums. Hopefully there is something that everyone can get excited about here :) . I will continue to check out the forum suggestions for future updates.

50
Platform Builder Update Log / Version 7.0
« on: August 22, 2019, 12:46:36 AM »
Platform Builder 7.0:

Patch 5:
  • [mouse x] and [mouse y] can now be used as bracketed statements to get the x and y position of the mouse
  • Added "testing" conditional to check if you are testing your game
  • You can double-click on a slider in the custom physics menu to reset the slider to its default position
  • Fixed: Custom items added to the item box cannot be placed inside blocks
  • Fixed: When you click to edit a sprite from the level editor, the level doesn't save properly
  • Fixed: With no endless pit, you can still fall off screen when you hit an area boundary
  • Fixed: Fenzie (fish enemy) slows down when doing back and forth movement
Patch 4:

  • Fixed: Some stats are saved for a game when they are not supposed to be saved.
  • Fixed: There shouldn't be a top bar displaying stats during game selection in the title screen.
  • Fixed: Error code when working with uploaded sprites in the overworld
  • Fixed: Error code when using player 2 face conditional
  • Fixed scroll bar in custom menus with over 8 itemsFixed: Courses are not resetting properly when you leave them
Patch 3:
  • Fixed: Changes in an area are not being saved properly when playing a course with multiple areas
  • Fixed: Error when changing the fall speed in a command
  • Fixed other various error messages
Patch 2:
  • Fixed: Starting Platform Builder for the first time creates a perpetual pop-up
  • Fixed: Error when right-clicking on screenshot of game, when it's enlarged in the explore section
  • Fixed: Player 1 collecting a shield causes glitches in 2-player mode
  • Fixed: Unable to select character in sandbox mode
Patch 1:

  • Adjusted some code in the title screen to help prevent errors.
  • Fixed: Find tool gets the wrong number of selections when changing the number of things in the item box.
  • Fixed: Loading item boxes can be problematic when there are fewer items than the default amount.
  • Fixed: Player 1 and Player 2 sprites do not load correctly when they begin a game from a pipe.
Updates:
  • Platform Builder Standard now allows unlimited levels
  • Manager system is larger
  • Manager system allows placing folders inside folders
  • Manager items have an increased max name size of 30 characters
  • Added search bar to the managers which can also be used to order items a-z, z-a, or by ID
  • Added featured category to the explore section (Note: no featured games will be displayed in Beta)
  • Some manager buttons have hotkeys (right-click on them to find out)
  • You can now double-click on something in the manager to select/edit it
  • Added a system which allows you to use multiple different item box layouts
  • Added ability to add custom items, enemies, blocks, etc. to your Item Box for easy access
  • Added option to delete things from the item box with "delete" or "backspace" when the item box is open. Items can be added back in with the copy tool or find tool.
  • Added a bunch of commands for working with the HUD
  • Added full Game Setup support for Sandbox mode
  • Added import/export feature for areas and sandbox levels
  • Added new option in custom enemy make make it harmed by touching other enemies
  • Added diagonal auto-scroll camera view movements
  • Added Commands for settings diagonal auto-scroll camera view movements
  • Added a second wall jump style for characters to allow scaling walls
  • Added commands to change wall jump styles
  • Added a button to greatly expand the command prompt window size
  • Added 5 different save slots for playing full games
  • Added option for custom projectile to not harm characters/enemies
  • Added a free placement tool which ignores placement restrictions
  • Added options in command blocks to make them triggered by different kinds of things.
  • Added "id" as a conditional in the command prompt. This can be useful when you wish to specificy a specific item, enemy, etc. with command blocks.
  • Added a command to set your own checkpoint using an area ID and a spawn ID.
  • Added commands to instantly complete a course or find the secret exit, without the victory sequence.
  • Added command to remove effects when getting hurt
  • Added a command to center the view on whatever it is following
  • Added commands for view x and y positioning
  • Added commands for spawning, removing, and changing custom sprites
  • Added commands for custom sprite x and y placement
  • Added command to make the view follow the sprite
  • Added commands to kill the player/character even if using unlimited health
  • Added a couple command prompts for mouse interations with custom sprites. This also carries over when you apply the sprite to custom items, enemies, etc.
  • Added a command which lets you set which world you are supposed to go to when you complete a course.
  • Added the ability to add a password when publishing games/levels, so that they only appear if you search for the password in the explore section.
  • Added 1 new set of eyes, 2 new shirts, and 1 new hair style of the character designer.
  • Added a button to save resources back to your hard drive after they have been imported into your game
  • Commands "player face left" and "player face right" can now be used as conditionals.
  • Added a command to change how looping commands work, either with a staggered or a constant loop.
  • The looping command blocks work a little differently now. Both are much faster. The one with three arrows is like a staggered looping command, and the one with four arrows is like a constant looping command.
  • "view" or "camera" can now be used as a spawn ID for spawning things in the command prompt. It will cause the thing to be spawned in the center of the view.
  • Custom sprites now animate in sync.
  • Ground enemies and items with gravity are affected by springs.
  • Commands to make the player jump or attack work in more situations.
  • Added a command to hurt the character a chosen amount, which removes hp and causes the character to behave as when being harmed.
  • The command to change the character health will not cause the character to act as though hurt when the new health is lower than it was before. This is done separately with the new "hurt" command.
  • Using the command "invincibility = 0" will not only turn off invincibility, but it will also stop the character from being temporarily invulnerable after being hurt.
  • The copy tool can now be used with uploaded tiles
  • F11 can be used to toggle the screen size at any time
  • Disabling the character is no longer required for character movement commands
  • Arrow keys and gamepads now work with menus and buttons when playing games
  • Item Box data is saved separately for each sandbox level
  • Homing projectiles go for the nearest target available
  • Fixed several issues with backups. Now, the past 15 saves are stored as backups at their precise time
  • Fixed: Commands run in items effects don't properly apply to player 2 if player 2 picks up the item
  • Fixed: Some houses, fortresses, and castles do not colorize correctly during gameplay in the overworld
  • Fixed: Overhead text displays over the pause menu
  • Fixed: Projectiles and Skid dust appear infront of foreground objects
  • Fixed: Camera audo-scroll down glitches when you reach the bottom of the area.
  • Fixed: Sometimes the tile selection tool fails to work properly.
  • Fixed: Error message when entering a course with a custom sprite that has been deleted from the sprite manager
  • Fixed: Jelli movement doesn't stay in water
  • Fixed: Window will re-center itself unexpectedly
  • Fixed: Kill blocks don't work when the character uses unlimited health
  • Fixed: Pausing the assistant takes you to game setup by mistake
  • Fixed: Resetting the item box when the scroll bar is done will cause misalignment
  • Fixed: Using "P" to visit the game screen from a quick edit goes to a black screen
  • Fixed: The assistant is missing when doing a quick edit
  • Fixed: Wind or moving cameras will push the character through slopes
  • Fixed: Testing with 2 player will not give option to set player 2 controls in the pause menu
  • Fixed: Camera doesn't adjust properly for auto-runner games when the character is running left
  • Fixed: You can still quickly place things after you click on the test button and before the level launches
  • Fixed: Right-clicking on things in the publisher menu may give an error
  • Fixed: Opening up a command prompt does not disable right-clicking for things below or outside the command prompt
  • Fixed: There are some collision issues with flame cannons
  • Fixed: Some overworld house icons are not allowing you to enter
  • Fixed: Escaping out of your game's title screen to the main menu does not remove the fade in effect if you are in the middle of starting a new game
In case you were wondering, that's 79 bullet points. Whew!
  • Note: Horizontal command blocks (the ones that trigger when you pass them left or right) are now triggered when the character passes the MIDDLE of the blocks, not the side. Please make adjustments to your game as needed
  • Note: Level groups have been removed in place of the new level manager folder system
  • Note: Manager folders are not allowed in Platform Builder Standard, except for the level manager
  • Note: Uploaded music which has been set from the music button may need to be set again. Look through your levels and ensure that they are properly working
  • Note: Most bug reports from the beta versions have also been fixed. If they persist, please post about them in the forums

51
Announcements / Platform Builder 7 Beta
« on: August 05, 2019, 04:52:20 AM »
Hello everyone!


Platform Builder 7 Beta is just about ready. If you would like to help test the Beta for PB7, send me a PM on these forums with your email address. We will communicate via email. Space is limited.


Best,
TingThing

52
Suggestions / Add custom stuff to item boxes
« on: August 03, 2019, 05:46:24 AM »
Hey TingThing, sometimes I use certain custom items or enemies a lot in my levels, and it takes time to always open up the manager to select the same thing over and over again. It would be nice if I could just add those particular items, enemies, characters, etc., straight to my item box so that I can select the exact one right away without needing to go into the manager.

56
Announcements / Now Tutorials and Collaboration Forums
« on: July 30, 2019, 04:45:16 PM »
Hi everyone!


In case you haven't noticed, I just added a new forum page for posting Tutorials, and another one for Collaboration.


DM me if you want a previous topic moved to one of these pages.


Best,
TingThing

58
Announcements / Featured Games on the Explore Section
« on: July 02, 2019, 03:51:07 AM »
Hello everyone!

Just wanted to let you know that Platform Builder 7 will have a "Featured" category to the explore section. Featured games are ones chosen by me which I believe are some of the best games we have available on the explore section.

Featured games do not have to be completed. However, in order for your game or sandbox level to be considered for the featured section, it must...
1) Be good.
2) Have at least one screenshot or cover image.
3) Be linked to a forum page.

If you don't already have an account on the forums, then I encourage you to sign up. It's quick and easy and free, and you won't be able to make forum pages for your games without one! Even right now, there are some pretty good games on the explore section but they sadly don't have a forum page  :( Don't be that guy with an awesome game but no forum page. We want to be able to hear about your game, its development, and be a part of the discussion! :yay!:  I'll make it easy for you: CLICK HERE!!

That is all.

Best,
TingThing



59
Announcements / Platform Builder 7
« on: June 20, 2019, 04:38:30 AM »
Hi everyone!


Platform Builder 7 is underway! This next update, however, is going to be a bit different. I'm going to focus most of my time on forum suggestions. I recently finished going through the last three pages of suggestions and put together a pretty sizable to-do list. However, I will continue to look through that over the summer as I work. If there is something on Platform Builder that you would like to see, make a post in the suggestions page of our forums and I will check it out!


I have always been selective based on time, difficulty, practicality, and member interest. I can't do everything. But I'm taking more suggestions than usual this time. So if you want to be a part of the next update, now's your chance to throw your cool idea into the hat!


Don't just make suggestions because it's a suggestion. Show me just the stuff that you actually want  ;)


There is one significant suggestion that I have almost finished, and I'll talk about it on the "Coming Soon" page. So if you haven't registered for these forums, DO IT!  :yay!: You don't get access to the "Coming Soon" page without it...


Best,
TingThing

60
Working with the Ultimate Platformer Engine / About this Board
« on: June 03, 2019, 03:04:38 AM »
Hello everyone, this is TingThing, developer of Platform Builder and the Ultimate Platformer Engine.


This forum board is designed to be a place where you can post questions about using the Ultimate Platformer Engine. For more general discussion, go here. For reporting bugs/errors, go here. Registration for these forums is pretty easy, but if you're that kind of guy who hates registering for another thing, then you can email me instead of posting here.


Best,
TingThing

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