Author Topic: MATT'S ADVENTURE  (Read 4381 times)

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Re: MATT'S ADVENTURE
« Reply #90 on: January 09, 2020, 09:18:57 PM »
Interesting.
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War555MainsGanon

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Re: MATT'S ADVENTURE
« Reply #91 on: January 10, 2020, 08:29:57 PM »

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Re: MATT'S ADVENTURE
« Reply #92 on: January 10, 2020, 08:36:15 PM »
WOAH! MATT'S ADVENTURE FIRST LOOK! It looks really good!
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War555MainsGanon

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Re: MATT'S ADVENTURE
« Reply #93 on: January 10, 2020, 08:40:00 PM »
WOAH! MATT'S ADVENTURE FIRST LOOK! It looks really good!
Well, this is early beta footage. I'll try to get every sprite look like nes graphics. And I want to make cutscenes that look like this:

Mechasaur

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Re: MATT'S ADVENTURE
« Reply #94 on: January 12, 2020, 06:00:42 AM »
do not touch the displays

Alley

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Re: MATT'S ADVENTURE
« Reply #95 on: January 12, 2020, 11:40:09 PM »
Well, this is early beta footage. I'll try to get every sprite look like nes graphics. And I want to make cutscenes that look like this:

I have seen this game from YouTube and it really has a very nice look and the character, enemies are very unique and interesting also. It is nice to see that I am not the only one always having a different taste and that someone wants to push this look into own game. :) A previous showcase with your video looks awesome too but it looks different from a Messenger game which may not fit together that well. My confusion would be that which one you really want to add to your game? ::)
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War555MainsGanon

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Re: MATT'S ADVENTURE
« Reply #96 on: January 13, 2020, 03:23:29 PM »
I have seen this game from YouTube and it really has a very nice look and the character, enemies are very unique and interesting also. It is nice to see that I am not the only one always having a different taste and that someone wants to push this look into own game. :) A previous showcase with your video looks awesome too but it looks different from a Messenger game which may not fit together that well. My confusion would be that which one you really want to add to your game? ::)
Well, just the type of dialog system, with the dialog box on the top and the pnj portrait at the left.
It's nice to know that you also like The Messenger Alley ! It's one of the bests 2d platformers I played.

Mechasaur

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Re: MATT'S ADVENTURE
« Reply #97 on: January 15, 2020, 09:53:47 AM »
if you really wanted to make your game more like it was from the NES, you could have made a jump sound effect that would fit for it.

War555MainsGanon

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Re: MATT'S ADVENTURE
« Reply #98 on: January 22, 2020, 03:25:29 PM »
it's been some time I did not made a teaser



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Re: MATT'S ADVENTURE
« Reply #99 on: January 22, 2020, 04:44:14 PM »
I'm not quite sure what that is...
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War555MainsGanon

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Re: MATT'S ADVENTURE
« Reply #100 on: January 22, 2020, 08:17:58 PM »
I'm not quite sure what that is...
You'll get more infos soon...

War555MainsGanon

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Re: MATT'S ADVENTURE
« Reply #101 on: January 26, 2020, 06:51:09 PM »
So I actually need to import around 60 letters as sprites

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Re: MATT'S ADVENTURE
« Reply #102 on: January 26, 2020, 10:28:35 PM »
Woah.
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War555MainsGanon

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Re: MATT'S ADVENTURE
« Reply #103 on: January 27, 2020, 10:54:01 AM »
And this was useless because I learned that hud commands works now


I hate my life

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Re: MATT'S ADVENTURE
« Reply #104 on: January 27, 2020, 02:21:07 PM »
Told you it must have been an honest mistake.
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