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Messages - TingThing

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Announcements / Platform Builder 9 Beta is Out!!
« on: November 14, 2020, 05:31:11 PM »
Hi everyone! Platform Builder 9 Beta is out! Make sure you are logged into the forums and go here!

This post is closed for comments, but you can leave your comments on the above link.

The Pro version of the beta is free to use for anyone, as long as the Beta is published here. All you need is to register for a free account on these forums.

Announcements / Re: Possible Reason for Corrupted Levels
« on: November 07, 2020, 03:20:36 PM »
I have some backups of old versions I would have to sort through them to figure out what I could publish. Since there are still automatic backups for all the levels, I will probably focus my efforts on getting 9.0 ready as soon as possible.

Announcements / Possible Reason for Corrupted Levels
« on: November 07, 2020, 04:02:07 AM »
Hello everyone,

I made an important discovery today that I would like you to be aware of.

You know how you can click the "edit" button and get those red highlights over custom enemies/items/blocks etc.? Those red highlights will take you straight to edit the thing inside Game Setup. Well, apparently if you click on two of those highlights at the same time (for instance, if you have a custom enemy placed on top of a custom sprite, and so the highlights are on top of each other and you click on them both) it can cause a double-save of the level, effectively corrupting the file. When you return to the level it will probably give you an "invalid license" error when clear the entire file, forcing you to load a backup.

I have seen occasional reports of this issue happening, and I just found out one reason why. I will make sure this is fixed in the next update. Until then, be careful about clicking on those red highlights.


General Discussion / Re: Typos?
« on: October 28, 2020, 07:29:00 PM »
@TingThing In the "videos" popup of the manual playlist is typoed "playist"

Thanks, I'll need to update the link to that too!

Working with Platform Builder / Re: Pixel perfect graphics
« on: October 24, 2020, 02:13:52 AM »
@Dezue A lot of this depends on the new art being done, and that is not really in my control. But I would guess early 2021.

Yes, I am aware that there are problems with Game Maker 2.3 and the UPE. As it turns out, 2.3 ended up breaking a lot of different games, although YoyoGames already has a beta out for a fix to many of these problems. I'm also going to create an update to the UPE after Platform Builder 9 is released.

Collaboration / Re: Help me optimize the command prompt!
« on: October 19, 2020, 03:01:06 PM »
Command Prompt could run lot faster if using switch statements, however, I think that's not possible maybe...

Good thinking, yes, and that's what I already do, and then break the switch once the command has been found. It's also divided up into one switch statement for each letter of the alphabet, dividing up the workload further.

you should add a thing to the next version that, if enabled, would check for each export the amount of times each commands is used, and generate a log file that would be sent to you, so you can get information on the most used commands.

Also good thinking Warrior. I might do that in the future to polish up the command prompt further.

Collaboration / Re: Help me optimize the command prompt!
« on: October 18, 2020, 10:30:19 PM »
It's hard for me to give such a list since I use such a wide variety of commands.

Can you think of the commands or conditionals that you often use in looping command prompts?

Collaboration / Help me optimize the command prompt!
« on: October 18, 2020, 07:06:05 PM »
Hi everyone,

I'm working on optimizing the command prompt so that it runs faster in Platform Builder. I think Antikore mentioned some things like removing commands and extra space on compile. That stuff is happening. But there's something else I'm doing too.

The command prompt works by searching through a long list of commands until it finds the one that its looking for. Once it finds the command in the list, it will stop searching and execute the command.

What this means is that I want to have the most commonly used commands to appear early in the list so that they are found quickly.

Could you help me out by commenting below which commands you tend to use most often in Platform Builder? (This also goes for conditionals)


Working with Platform Builder / Re: Pixel perfect graphics
« on: October 16, 2020, 06:43:48 PM »
Also @TingThing did you seen my post on the 9.0 commands thread where I talk about the new action buttons? I think it's inmportant that you see this.

Yup, I saw that, thanks!

Working with Platform Builder / Re: Pixel perfect graphics
« on: October 16, 2020, 02:56:28 AM »

You guys would wait until PB 9 comes out.

Announcements / Re: Updated EULA for Platform Builder
« on: October 12, 2020, 07:46:42 PM »
Yes, so technically fangames are not allowed. But to be honest, that's not something I would be able to enforce (nor something I would even want to enforce). The biggest thing is that if anyone does get in trouble with fangames made by Platform Builder, then Platform Builder will not be liable. Anyone who chooses to publish a fangame does so at their own risk.

Announcements / Updated EULA for Platform Builder
« on: October 12, 2020, 02:59:21 AM »
Hi everyone,

I updated the EULA for Platform Builder on the Steam Page. You can view it here:

This is the user agreement that you would have accepted when you installed Platform Builder. The updated EULA will eventually be reflected on the last page of the Platform Builder manual.

This biggest difference is that Platform Builder Pro users are now allowed to distribute their games for commercial purposes if they choose to do so (i.e., they can sell copies of their game for money). However, there are a list of requirements that must be met. You can read it about it in section 4.


There's slots for these on your profile editor. TingThing should replace them with other stuff like Twitter name of Discord name, etc.

Agreed. I added Twitter and Discord and got rid of those outdated ones.

Suggestions / Re: Allow character designs to hold custom sprites too.
« on: October 11, 2020, 07:07:17 PM »
Do any of your variable names have numbers in them? Numbers in variable names are no longer compatible with PB.

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