Author Topic: Level Mayhem!  (Read 28752 times)

Gizgord

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Re: Level Mayhem!
« Reply #60 on: January 08, 2019, 10:40:29 AM »
By the way, would about chatting on steam sometime? And did you get to talk to seggaw about his game and me taking it over?
I'll be using Steam so why not? and I'll get you these EP files soon enough

CGM

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Re: Level Mayhem!
« Reply #61 on: January 08, 2019, 05:58:48 PM »
Great! I was just reminding you about EP. Did seggaw have any wishes for the game? Like, what was going to happen in Degrood? And by the way, you never accepted my chat link thing. I sent that PM months ago.

Gizgord

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Update 20...? [FEW DAYS 'TIL REALASE]
« Reply #62 on: January 12, 2019, 11:55:37 PM »
yeah, I wasn't kidding. Level Mayhem is finally getting completed. shocker.  :o
here's a small QnA, maybe this answers some things:

is this a joke?

no. :P

what's left?

practically, 1,5 of a level. although these are castles, so they do take more time to make.
after that, I guess some final testing and cleaning up before sending the game to review.

when?

I don't know, maybe four days? maybe even three? as I said earlier, my goal is the end of
January, but a reeal bummer would need to happen to delay this update to that date.

what comes after?

after I publish the game, I want to upload two videos on Youtube -
-a longplay (or a let's play, doesn't matter) of completing the game 100%, with timestamps for different
worlds and levels. this would go up quickly.
-a trailer/preview, so I can show off the game to people in and outside the community. this can go up
anytime, maybe even not at all. I mean, a trailer would be cool, but it's not needed. who knows if I'll
actually bother to do it or not? :P

what will happen to this thread?

nothing, I guess. I will talk about my game in "Completed Games" thread, so it's accurate.

any upcoming projects?

I'd be confident to say "no". even this (you would think, not THAT time-consuming) game took me...
half a year? and I'm not even finished yet! let's just say, I get burnt out very fast. so unless I have
some total passion projects in mind, it's unlikely.

Thank you for your attention, ask other questions if you have any
« Last Edit: January 13, 2019, 12:23:12 AM by Gizgord »

Antikore

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Re: Level Mayhem!
« Reply #63 on: January 13, 2019, 10:50:19 AM »
Great to see your game is completing!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Level Mayhem!
« Reply #64 on: January 16, 2019, 01:54:47 PM »
I can understand it's time consuming. But why not make something like CC, or ASM, (not quite as big) or something else? What will you do? Will you leave the PB community?

Gizgord

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Re: Level Mayhem!
« Reply #65 on: January 16, 2019, 02:58:25 PM »
I can understand it's time consuming. But why not make something like CC, or ASM, (not quite as big) or something else? What will you do? Will you leave the PB community?
thank you for your question, CGM
I ain't leaving, don't worry :P
as I said, if I get a good idea for a game/level, and it's convincing enough - chances are I'll start doing it. I just don't want to promise things beforehand and don't deliver. :))

Alley

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Re: Level Mayhem!
« Reply #66 on: January 16, 2019, 07:29:14 PM »
I don't think Gizgord should make something like ASM nor even CC. I don't find something wrong with Level Mayhem because I don't think TingThing considered that Platform Builder will be used in a way as we do. Level Mayhem is a decent and basic product created with Platform Builder which uses everything that Platform Builder directly allows to make.
If everyone would try to make something complicated which needs some tricking with items, tiles, enemies and so on rather than their own copyright then the Explore wouldn't be that original anymore. I know we previously suggested to improve some look of the levels but Gizgord accepted it. He even gave his own look for the level spots in the map which looks good and now his game will be completed soon.

What else to say? ::) Let's hope he is going to build a new(next) game very soon but it doesn't need to be like CC, ASM nor IGP. A lot of more important would be it would become interesting. :)
Alley (T_Alj5)

CGM

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Re: Level Mayhem!
« Reply #67 on: January 16, 2019, 08:23:28 PM »
I just mean another good game. With some cool things in it. A game like Simple Quest would be good.

Alley

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Re: Level Mayhem!
« Reply #68 on: January 16, 2019, 08:47:19 PM »
Simple Quest is a very good game and even for sure worth of replaying. :) The only thing is that the creator of this game seems to be one of them who posted a bit and then got lost forever.  :-\
« Last Edit: January 16, 2019, 08:47:42 PM by Alley »
Alley (T_Alj5)

CGM

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Re: Level Mayhem!
« Reply #69 on: January 17, 2019, 05:27:28 PM »
I keep in touch with McPopato. He is a good friend. We talk about as often as we do. He is simply just board with PB. He says he will get back to PB soon. Whenever that is.

Gizgord

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Re: Level Mayhem!
« Reply #70 on: January 29, 2019, 09:19:17 PM »
hey, Level Mayhem finally released!
if you can, please move the conversations to the other topic. :)
https://theplatformbuilder.com/forums/index.php?topic=825

CGM

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Re: Level Mayhem!
« Reply #71 on: January 30, 2019, 01:23:12 AM »
I think only Ting can move stuff.

Gizgord

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Re: Level Mayhem!
« Reply #72 on: January 30, 2019, 10:59:18 AM »
I think only Ting can move stuff.
it's up to him, then. :P

CGM

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Re: Level Mayhem!
« Reply #73 on: January 30, 2019, 12:03:18 PM »
You might as well PM him.

Gizgord

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Re: Level Mayhem!
« Reply #74 on: January 30, 2019, 03:53:49 PM »