Author Topic: Level Mayhem!  (Read 7130 times)

Warrior555MainGanon

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Re: Level Mayhem!
« Reply #120 on: September 13, 2019, 03:34:26 PM »
Glitch discovered: The shop isn't working. It says the course isn't properly set.


Mechasaur

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Re: Level Mayhem!
« Reply #121 on: September 17, 2019, 12:33:08 PM »
So I decided to replay Level Mayhem! because of the new update and it turns out it's actually not too shabby. Nice work  ^-^

Gizgord

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Re: Level Mayhem!
« Reply #122 on: September 17, 2019, 01:17:50 PM »
thanks. :)
I'm sure you'll be exstatic to replay it again once new update drops.
« Last Edit: September 17, 2019, 03:24:41 PM by Gizgord »

Mechasaur

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Re: Level Mayhem!
« Reply #123 on: September 17, 2019, 03:23:32 PM »
perhaps

Gizgord

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New udpate is out!
« Reply #124 on: September 30, 2019, 06:48:01 PM »
after a month, Level Mayhem v. 1.3 finally released!
detailed patch notes and other news coming tomorrow.

EDIT: I lied, I added them today. oh well  :))
« Last Edit: September 30, 2019, 08:21:24 PM by Gizgord »

Warrior555MainGanon

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Re: Level Mayhem!
« Reply #125 on: September 30, 2019, 07:14:30 PM »
"it's actually not too shabby."
"Not too shabby" deception/20

Gizgord

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Update 1.3
« Reply #126 on: September 30, 2019, 08:18:51 PM »
It's already been a month. September sure went by fast, huh?
...anyway, Update 1.3 is here. Let's go through some changes.


Watch out for falling Grumpy's! Dodge these little fellas and breeze through falling platforms to reach the goal.
This new design replaces "The Famous 1-1". Shame we didn't get to see The Historic 1-2...

      


This grass-centered bonus level also got a complete revamp! Are you ready for a challenge?




Important to note, most levels received smaller (and bigger) changes. However, it'd be monotonous to list all of them.
Moving along...

Check out this new checkpoint system!
It checks if you already touched a checkpoint, or if you touched it for the first time. Looks nice.
As you can see, time limit was added to every level (with small exceptions). Better make those seconds count.





Now, I want to cover the Future of Level Mayhem.
Whenever it comes out, Update 1.4 will be planned to be the final version of the game. I want to put in extra effort
to really make this one count. There will be some surprises along the way, so stay tuned for that. ;) 


That is all I have to say. See you soon. :)

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Re: Level Mayhem!
« Reply #127 on: September 30, 2019, 08:23:29 PM »
Great!
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Mechasaur

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Re: Level Mayhem!
« Reply #128 on: October 01, 2019, 04:25:15 AM »

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Re: Level Mayhem!
« Reply #129 on: October 01, 2019, 05:28:30 PM »
Excellent update! But I get an error code whenever exiting the shop. Interesting changes to levels BTW.
Christian Game Maker: 3:16 Numbers Of Hope

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Re: Level Mayhem!
« Reply #130 on: October 01, 2019, 05:30:58 PM »
1 suggestion though. The title screen is kind of plain. Why not use your thumbnail you use in the explore section as the title screen?
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Gizgord

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Re: Level Mayhem!
« Reply #131 on: October 01, 2019, 06:03:49 PM »
thanks for noticing. and I'll look into this error, thanks for your report. :)
new title screen isn't a bad idea either.
« Last Edit: October 01, 2019, 06:11:37 PM by Gizgord »

Warrior555MainGanon

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Re: Level Mayhem!
« Reply #132 on: October 02, 2019, 01:54:24 PM »
Its always a good idea to use a static image for title screen

Gizgord

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LM is temporarily down
« Reply #133 on: November 22, 2019, 03:04:04 PM »
I temporarily unpublished Level Mayhem from the Explore section.
I don't know why, but the build available from Explore was corrupted. I won't go into details, but it was a mess.
you can't be worthy of a "Featured" title in this condition now, can you?
I'll send it back as soon as I iron out all those little mishaps.

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Re: Level Mayhem!
« Reply #134 on: November 22, 2019, 09:47:56 PM »
Great!
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