SMF - Just Installed!
I've got another question. Can we make our things that we add options in PB? Like, say we create a command, how can we use it in PB to place it in our game?
The UPE contains the code to run your PB games. If you change that code you could change how your PB games are run.Take your pounce move for example. You could create a game in PB that uses ground pounds. But when you import that game into the UPE, you could change how ground pounds work so that the character moves forward during a ground pound.Here's another example. In Platform Builder, you could write a command that says "turbo = true." This wouldn't do anything in Platform Builder because there is no "turbo" command. But you could important that game into the UPE and add a turbo command to the code for the command prompt, and make that command do something.None of that changes Platform Builder. It just changes the code which will run your game. I am the only who has the full code for Platform Builder and the ability to modify Platform Builder and the ability to update Platform Builder on Steam and other websites.
Again, I would not recommend purchasing the Game Maker and the UPE just so you can export .pbx files. There will likely be others who can do that for you. But if you are inclined to get all that stuff, you should know that Yoyo Games often runs a couple sales throughout the year for their products. You might be able to get Game Maker on sale.If your sole purpose of getting Game Maker is for the UPE, I would recommend you wait to buy Game Maker until the UPE is released. There's always a 5% chance that the stuff I announce doesn't work out.
Does that still mean we can interact with UPE's code, and add anything we can make in Game Maker to it? e.g. Creating a boss fight that is made with entirely original code (nothing used from PB/UPE) which can still hurt and interact with the player, or stages that change their direction of gravity mid-way, or adding more background layers than normal PB can have, or making new effects like complex lighting and motion blur.
You will show us any video or sneak peek about how it works before it's release or something?
Ting, I was wondering if I could make a command, (or someone else) then call it from the PB engine when I edit the PBX using PB itself. Or an item effect, or some sort of modification. Can I only call those modifications through the UPE?
I get it! What about a checkbox or option in a game setup room?
I mean, can we create a checkbox (like a character ability) using the UPE in Platform Builder? Instead of commands, I mean stuff like the selecting boxes that change your option every time it's clicked. Can we create those with the UPE?