« Last post by Free_Eagle on October 11, 2023, 09:18:49 AM »
Hello it's me
I am very confused about the invisible block. I read in the forum that with the unactivated block, like Mario, fall through. But how i do set that up? I've tried all the settings now .
« Last post by Gizgord on September 30, 2023, 10:23:07 PM »
TingThing has reverted back to patch 10.4.4. He said it was because GameMaker Studio has changed the way resources are compiled, but it might have changed other things as well. Does this work now?
« Last post by Free_Eagle on September 28, 2023, 06:10:18 PM »
Now I'm very confused . Ting Thing made an update. I updated that straight away and now it works with the block. Unfortunately the block no longer changes. I've now tried 2 variants (// = first originals). And the Womat no longer dies in the lava. Is the update faulty? Anyone else have the error?
« Last post by Free_Eagle on September 15, 2023, 02:51:25 PM »
Yes, thanks. Vacation was nice but short .
I have installed the new update. No more crashes so far. This allowed me to play with the layers. Below the original path, above it my drawn path and then the wombat. Seems to work that way.
Ohh...Then I have to live with the "P1". Maybe Ting Thing will change that. Can i make suggestions for changes in the forum? Or should I write Ting Thing an email?
« Last post by Gizgord on September 11, 2023, 07:28:44 AM »
I hope you enjoyed your vacation The crash is unfortunate. You should still be able to place your graphics over the points with a Foreground Tileset or a Foreground Sprite. You can disable player 1 in an area with a disable command. "disable/enable player1". However, you can't do that in the overworld.