Recent Posts

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11
Off Topic / Re: Likes are gone
« Last post by TingThing on September 07, 2021, 12:36:53 PM »
I was doing some work in the forums recently. Should be back up now.
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Report a Bug or Glitch / Re: Explore Section Error
« Last post by Antikore on September 07, 2021, 10:38:52 AM »
Got this error when going into Explore section of Platformer Builder Pro main menu.
Left a screen grab in the Attachments.
Pretty common issue, TT will fix it soon for sure
13
Report a Bug or Glitch / Explore Section Error
« Last post by NinthNei on September 07, 2021, 09:19:12 AM »
Got this error when going into Explore section of Platformer Builder Pro main menu.
Left a screen grab in the Attachments.
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Report a Bug or Glitch / Custom Menu disappearing scrollbar
« Last post by Aeterna Games | Æ on September 06, 2021, 09:10:12 PM »
in the editor, when I click on a selection in a big custom menu which has a scrollbar, the bar disappears and I need to reopen the menu again.
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Wow, that looks like a complex reasoning, but that might be the issue. It's fixable?
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I think I found the issue.


Your "Grass Entrance" area (area 13) triggers timeline 2 which does your initial variables for the area. In that timeline, you have the following commands:


Code: [Select]
//FIXER FOR VARIABLES
if testing = true
     timeline = 23


Timeline 23 sets your jump power to its proper setting. Without it, your character will load its current jump power from the last time the game saved. For some reason, your files for that game have the character jump power saved to a higher value than what you want. When you're doing a test run of your game, that jump power is overwritten by timeline 23. But when actually playing the game, timeline 23 is skipped because if your conditional "if testing = true".


When you sent your game over to me, that doesn't include gameplay data. So instead it loaded the default jump value which is lower. That's why I couldn't spot the issue at first.


I'm guessing the gameplay is progressively saving your standard jump power higher because of item 68 and item 75 which slightly increases the standard jump power.
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It was getting higher and higher so I just checked local appdata folder and removed all folders inside gameplay, and jump returned to its normal.

Temporary solution for anyone having this same issue
Trying to replicate this solution onto the exported game will make it unplayable
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Suggestions / Re: Allow us to disable auto-scrolling of certain background layers
« Last post by Antikore on August 31, 2021, 09:43:07 AM »

You might have some success with an animated "background layer" rather than a scrolling one. You can't animate individual layers, but you could set down a background sprite and cause it to follow the x position of your view. sprite 1x = [view x]

Of course, you might run into problems if you're using background sprites for other purposes.
Yeah, I've those problems
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Suggestions / Re: Allow us to disable auto-scrolling of certain background layers
« Last post by TingThing on August 31, 2021, 02:16:16 AM »
Useful to create, for example, sewer-like backgrounds, where the water waves scroll automatically but the rest of the bg doesn't


You might have some success with an animated "background layer" rather than a scrolling one. You can't animate individual layers, but you could set down a background sprite and cause it to follow the x position of your view. sprite 1x = [view x]

Of course, you might run into problems if you're using background sprites for other purposes.
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Add this on your keyboard trigger cp of preference, if you only want to do it with a directional key, then add it into a loop or something

Code: [Select]
player 1 y + 4
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