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Messages - Christian Game Maker (CGM)

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1
Suggestions / Re: Web/HTML5 export options
« on: January 17, 2021, 10:15:23 PM »
That'd be cool if we could do that.

2
Suggestions / Re: Web/HTML5 export options
« on: January 17, 2021, 08:14:36 PM »
Ehh, sorry, that'd be totally cool, but TingThing would need to buy an upgrade to Game Maker Studio (I forget the current numbers) to permit such an option, as cool as it would be.

3
Hello! I have been looking for a Platform Game Maker for the past hour, and this is the only program I found. I looked at the trailer and stuff, and it looks amazing. Way too good that i'm actually thinking to already upgrade to Pro although I don't even have the free version yet.
The question is, can I change the sprite/character/animation etc a player/enemy/other stuff has?
I know I should try finding out by myself, but I just don't really feel like it right now, i'm kinda lazy :P

Hey! You're lucky to have chosen PB as your very first choice. I've tried many 2d Platform game makers, but Platform Builder stands out among them all. I suggest you check out the official PB video tutorials to get a taste of what Platform Builder (PB) is like.
https://theplatformbuilder.com/tutorials/

4
Suggestions / Re: Steam Achievements
« on: January 05, 2021, 07:38:02 PM »
Me: Lets see what cringe I wrote back 2 years ago...okay, nothing too cringy here.

5
Off Topic / Re: Avatar Change for 2021!
« on: December 31, 2020, 08:39:38 PM »
@warrior The shirt is a separate object. I've finally got it figured out. It's all coming together quickly, and I should have my new avatar out pretty quick here. As I'm typing this, my PC is rendering a test render. I want to make sure it all works perfectly.

6
Off Topic / Re: Avatar Change for 2021!
« on: December 31, 2020, 03:25:27 PM »
@Christian Game Maker (CGM) I think you should honestly not make the model direcly, but first work on drawing your character in 2d. Then you will have a direct reference for making the 3d model.
Someone told me to do that, and I didn't listen when they highly recommended I do it, I didn't do it, they did it for me, (just the head, shoulders, arms and they took several artistic liberties) and I ended up with a mess. So, next time I'm gonna be doing that. (And they weren't the first to tell me to do that either)

But since everyone is happy with it, I'm just gonna roll with this. But the RIGGING is INFURIATING. I spent most of yesterday on blender just messing with the rigging. It was aggravating. I'd rather have someone else rig it, because apparently there are either things I just don't know about rigging that if I knew I'd be a lot farther ahead than I am, or it's just that this is an insanely time consuming brain-numbing process. And I'll have to re-create the t-shirt because it seems that it's broken. (I have no idea why)

7
Off Topic / Re: Avatar Change for 2021!
« on: December 30, 2020, 05:21:14 PM »
@warrior It's funny, because I spent more time on those eyes than ANY other part of the model. And this was the only eye shape that everyone unanamously liked. I tried round, I tried slightly larger than this with round eyes, I tried everything. I'm sick of working on them. So, I really don't want to mess with them again.
The mouth is sort of a part of the head, but the thing is, I really don't want to mess with the mouth to make it look like it's actually a part of the head and not a drawn black line, because I've never done that before, it looks fine the way it is, the model doesn't have the right topology to even accomplish that task, (It'd take forever to fix it, and I might end up breaking the whole thing trying) but to try to do some non-destructive reshaping I can do that. I personally like the mouth. I'd like to have a talk with you in a PM warrior on steam or discord about the model so that I can finalize this thing.

8
Off Topic / Avatar Change for 2021!
« on: December 30, 2020, 04:00:08 AM »
NOTE: This is only to represent me, and does not reflect the way I look. It was inspired from my imagination, and my pixel avatar.

Okay, I was not expecting such negative feedback for the last post I made. After doing extensive work on a better version, I now unveil what a lot of you have already seen, only this time I'm showing off the entire character, instead of just the head and shoulders.I hope 'yall like this new one. It's taken a lot of time, and a lot of feedback to get it looking to the point of where people say they like it.

I quickly threw this render together, so the expression may seem odd to you, but I'm tired at the time of writing this. I really hope you all like this improved version. (The rigging's not done, if it was I'd be showing the model differently, like I'd mimic the avatar I've got now)

 

Here's some other pics: (They were all expression tests)


 

9
Off Topic / Re: CGM's Annual Avatar change! 2021
« on: December 27, 2020, 03:42:25 PM »
Either later today or tomorrow I'll be asking for opinions of the new design I'm working on.

10
Off Topic / Re: CGM's Annual Avatar change! 2021
« on: December 27, 2020, 01:42:25 AM »
More like embarrassing. I'm making it better. No more hasty work.

11
Off Topic / Re: CGM's Annual Avatar change! 2021
« on: December 26, 2020, 05:42:12 PM »
It's all coming along well. I've gotten @warrior 's help on it, and I'm heading in the right direction I believe. (warrior agrees too)

12
Off Topic / Re: CGM's Annual Avatar change! 2021
« on: December 26, 2020, 04:37:17 PM »
I'll put my other avatar back up for now. I'll be working on this a bit to make it better.

13
Off Topic / Re: CGM's Annual Avatar change! 2021
« on: December 26, 2020, 04:26:49 PM »
Why, I wasn't expecting this kind of feedback. I'm not going back, but rather I'm gonna edit this. I felt that there was something off about it myself. I'll get to work on improving it.

14
Off Topic / CGM's Annual Avatar change! 2021 OLD, POORLY RECIEVED
« on: December 26, 2020, 06:59:05 AM »
Well, I'm pretty sure I've stated this before, that I wanna do a new avatar each year, only this year I have a lot planned. I plan on changing my avatar for each season, holiday, and special occasion, all revolving around my brand new character design. Say hello to 3D CGM!

 

I've been working on this a few days, and I've had it in mind for quite some time. This model's gone through quite a few revisions, and it's not yet finalized. I'll be showing off various renders in the near future, once I get it rigged and ready to go, as it's not complete yet.

What's happening to my pixel-sprite design? Consider it something used only in the context of Platform Builder, and as a classic design. I'll still be using it for certain PB related things, but for now my 3D avatar is going to be front and center.

Anyway, hope you guys all like it. If you think something should be changed/adjusted, or anything, let me know!
And let's hope that 2021 ends up being a better year than 2020. ;)

15
Introductions / Re: Hello, there is cbecvil
« on: December 22, 2020, 07:08:48 PM »
@cbecvil Welcome to the Platform Builder forums! Glad you're hoping to learn how to use PB. It's a great program, and I think that someone who's used it for 3 years (mid/late 2017-almost 2021) would be a good judge on whether it's good for making games or not.
It's an easy-to-learn program, and if you don't have pro, I highly recommend getting it.
I understand PB being intimidating at first, but this video series released by the developer should help a lot:
https://theplatformbuilder.com/tutorials/

Once you've gotten used to the basics of PB, then please do check out the slightly more advanced section of PB, Command Prompt:
https://theplatformbuilder.com/command-prompt/

Hope you have a good time here!

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