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Topics - Christian Game Maker (CGM)

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Off Topic / Avatar Change for 2021!
« on: December 30, 2020, 04:00:08 AM »
NOTE: This is only to represent me, and does not reflect the way I look. It was inspired from my imagination, and my pixel avatar.

Okay, I was not expecting such negative feedback for the last post I made. After doing extensive work on a better version, I now unveil what a lot of you have already seen, only this time I'm showing off the entire character, instead of just the head and shoulders.I hope 'yall like this new one. It's taken a lot of time, and a lot of feedback to get it looking to the point of where people say they like it.

I quickly threw this render together, so the expression may seem odd to you, but I'm tired at the time of writing this. I really hope you all like this improved version. (The rigging's not done, if it was I'd be showing the model differently, like I'd mimic the avatar I've got now)

 

Here's some other pics: (They were all expression tests)


 

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Off Topic / CGM's Annual Avatar change! 2021 OLD, POORLY RECIEVED
« on: December 26, 2020, 06:59:05 AM »
Well, I'm pretty sure I've stated this before, that I wanna do a new avatar each year, only this year I have a lot planned. I plan on changing my avatar for each season, holiday, and special occasion, all revolving around my brand new character design. Say hello to 3D CGM!

 

I've been working on this a few days, and I've had it in mind for quite some time. This model's gone through quite a few revisions, and it's not yet finalized. I'll be showing off various renders in the near future, once I get it rigged and ready to go, as it's not complete yet.

What's happening to my pixel-sprite design? Consider it something used only in the context of Platform Builder, and as a classic design. I'll still be using it for certain PB related things, but for now my 3D avatar is going to be front and center.

Anyway, hope you guys all like it. If you think something should be changed/adjusted, or anything, let me know!
And let's hope that 2021 ends up being a better year than 2020. ;)

3
Off Topic / New CGM artwork for Sonic OC (New name, Dilla)
« on: December 03, 2020, 03:23:29 AM »
So, I made a post yesterday showcasing a new Sonic OC I created. In this post, I'm showcasing a front-view angle of the character. It's in higher definition, with a few minor changes from the other one.

I stated in the previous post that the character's name was "Sarah the Wolf." This has changed to "Dilla the Wolf." The reason for the name change is kind of a long story, and is rather confusing. So, I'll just leave it at that. The character's name has changed.
I've tried making this look a lot better than the last, and the biggest difference is that the head is slightly wider than it should be. I decided to make the pants come all the way down to the character's shoes/socks (whatever) and the wrists have a simple white ring at the end, whereas before I had that "glove" look that sonic characters typically have on the wrists.

The "original" color scheme for this character I've scrapped, and I've decided to stick with this nice purple look. So, you won't be seeing any more of the grey versions of this character in the future, likely.

I plan on making more drawings of this character, so stay tuned if you're interested. If you're not, oh well. Who cares to look at my art anyway? I'm gonna guess not very many people. I share my projects with people to get feedback/opinons/help/critiques so that I can do better work in the future. So please, again, if you have any critiques, comments etc, please leave them in a PM or here on this post. It doesn't matter to me.

Thanks for viewing!


 

4
Off Topic / CGM art Sonic OC (Original Character)
« on: December 02, 2020, 05:54:02 AM »
So, as you guys know, I've been drawing for a few years now, with most of that art being put into pixel-based art.Well, as some of you probably know, I'm a Sonic fan. Well, I created a Sonic OC design. I created this character based off of another Sonic-related OC a friend of mine created. This is a wolf character, who's name is Sarah the Wolf. I did this for the fun of it, and to hone-in on my art skills. If you guys have any tips, or critiques, I'm open to them as always. Note that I was a little sloppy in some areas, but there nothing big, and I will improve. ;)




 

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Off Topic / New CGM Song (I promise this isn't junk)
« on: September 20, 2020, 11:04:20 PM »
Okay, those of you who know of my embarrassing past with music are probably gonna expect another trash song to come from me. This time I've written a song I'm truly proud of. Another one is already in the works. And I'm very late posting this on the forums since I wrote this song at the end of August and it didn't get uploaded to YouTube till September 3rd.
It's called "Reflecting." Yup. I've never named a wordless song of mine before. And I'd say I'm pretty bad at naming songs that don't have words. Not that I've written many songs with words (none of which I've recorded)

6
Suggestions / More physics options
« on: September 02, 2020, 01:09:14 AM »
With these new physics introduced in 8.2, sure we've got more options, but these new features are simply begging the additons of more physics sliders. Such as traction for enemies, bounciness, (objects falling down really fast will cause them to land on the ground and do a little jump) mass, and deceleration.
This way we could have more physics based things. For example, I was excited to see knockback physics come to enemies and characters. I thought I could finally do my dream of having some kind of box that you could kick around that had physics. It could ricochett off of walls, flip, and all sorts of things. I was sorely mistaken when I discovered that if I gave an enemy knockback,  then it would just go a certain distance, and stop instantaniously. I couldn't make it bounce on the ground if it was heavy (from falling down) and there was 0 deceleration. Traction was nonexistant as well. It was essentially a lifeless linear animation that was lame.

I would love to see a massive physics overhaul for 9.0 along with the new sprites.

Also, this new graphics artist could create more groundtiles that we could use to

7
Suggestions / Forum Suggestion: @Mentions
« on: August 16, 2020, 08:33:17 PM »
I know it's possible to do this in Simple Machines, so, please, TingThing, do you mind enabling mentions? It'd be nice to have that available.

8
Suggestions / HD UI
« on: August 10, 2020, 05:38:42 PM »
First off, this is very low priority. It's just simply a request to make the UI (User Interface) HD. That way PB would look nicer, perhaps more appealing, and would work better with HD games.

9
Off Topic / Steam Sale
« on: June 29, 2020, 05:34:25 PM »
Hey, I thought I should let all of you guys know that the Steam Summer Sale is currently active, and ends July 9th.I was originally not going to write this, but I figured it'd be inconsiderate not to let those who are in the dark about this know about the sale.
For those of you interested in Sonic games, all Steam sonic games are discounted (except for Team Sonic Racing) and are at really great prices. The cheapest Sonic game is Sonic Generations for 1$. (American Dollars, I'm guessing it's 1 Euro for those of you from Europe.)

So, if you've had your eye on steam games that you wanted to wait to go on sale before buying, now's the time to purchase them.

Happy gaming!

10
Suggestions / Save State Command
« on: June 12, 2020, 04:51:21 PM »

 

Look at this picture. It's the PB command prompt. The Save Game command is nice, but I'd like to have 2 variations of it. A "Save State" command, and a "Save Game State" command.

A Save State command would simply record the exact location, area, stats, actually everything that is going on in that very instant. This would be extremely useful in some cases. The command would only save the state until the game was closed.

A Save Game State command would work exactly like the Save State command, only it acts as the Save Game command does. Instead of it just saving everything except for the location of the player and what's going on in the area, it'd capture everything and it'd save it until PB saves again.

This would be extremely useful in certain cases. I hope TingThing considers adding these commands for 8.1. I have suggested this before, just so you know. ;)

11
General Discussion / Crazy Shape Banzai Opensource?
« on: June 12, 2020, 01:10:07 AM »
CSB is a nice game, but I think the community could make it better. Should I opensource CSB?

12
Suggestions / Light Block Intensity/Alpha/Something!
« on: June 09, 2020, 02:44:24 AM »
I was super excited to find out that we could now add in custom light shaders! I've played around with the settings quite a bit, but I find it incomplete. The main complaint I have, is the lack of intensity. Well, that's the biggest complaint I have I should say. I've wanted to make really cool looking underground scenes for ASM, and I was so excited to finally make my crystal caves look really special. Well, making the crystals glow is nice, but, it's intensity is so low for certain colors, the glows are barely noticeable. And that's even when I just test it on the background. The glows are barely noticeable. This really needs to get added if we want to have more control over lights.

13
Suggestions / Light Settings Manager
« on: June 07, 2020, 07:00:09 PM »
It'd be nice to save light settings. This way, we don't have to constantly re-create light settings.

14
Suggestions / Animate lights
« on: June 07, 2020, 06:50:40 PM »
It'd be nice to have some presets for lights. What I mean is, in light block settings, we could choose different presets for like doing a rainbow type light animation. Where the lights slowly change from color to color across the spectrum.

15
Suggestions / Light Settings for Custom Objects
« on: June 07, 2020, 06:47:51 PM »
It'd be great to have light settings for stuff like custom objects. The settings could be accessed in appearance.

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