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Topics - Christian Game Maker

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General Discussion / PB Tutorial Videos
« on: February 05, 2020, 04:18:11 PM »
TingThing hasn't uploaded any tutorials since 5.0, which was almost 2 years ago. TingThing, you need to make more! And maybe even re-make the ones that already exist.

Collaboration / Project: Platform Builder HD - TREX
« on: January 30, 2020, 06:43:55 PM »
I've been working on the animations for enemies based off of Warrior555's HD sprites for PB. Here's the Trex!

I hope someday TingThing will take our work and add a HD option in Platform Builder, and have a classic option as well. It'd take a lot of work, but I know he could pull it off!

Suggestions / Platform Builder HD
« on: January 29, 2020, 07:07:20 PM »
There are several talented spriters here, and it'd be really awesome to re-create all of the existing PB sprites into HD form. Then, we could create our very own HD PB games!

Report a Bug or Glitch / Jump Ranged Attack messed up
« on: January 25, 2020, 07:26:38 PM »
When you have the projectile direction set to cursor and you have the jump attack set to ranged, and you jump while in mid air and fire, nothing comes out. One thing to note is that I have the mouse button left command prompt set with a command to make the character attack.

Suggestions / 360 degree for more than projectiles
« on: January 25, 2020, 04:02:50 PM »
Why do we get 360 degree stuff for just projetiles? Why not create 360 commands?

player 1 360=50 (tells PB to spin the player around in 360 according to what direction they're facing 50 times)
stop player 1 360 (instantly stops the player from doing the 360)
Why limit this to players? I don't see why this is a good choice. This should apply to every object with an ID  (not including sounds of course)

Suggestions / Nearest (whatever) command expansion
« on: January 25, 2020, 03:52:19 PM »
All nearest commands seem to only go by the player. The closest to the player. Nothing else! This is a great addition, because now we can be more precise as to what we want to manipulate. And fixes many features I've wanted to incorporate into ASM that have just sat there waiting for this feature to come along. But wait...Couldn't this be taken to the next level?

How about:
For closest enemy to enemy (ID)
This shouldn't be limited to just enemies. Everything else needs this too. This would open up many possibilities. Or, we could leave out all ID's and let PB detect if the command is being executed in an enemy, player, or whatever else command prompt.

Suggestions / Block Command Prompts
« on: January 25, 2020, 03:46:37 PM »
If hit on right/left side command prompts, top, bottom command prompts, you get the idea. This would really expand block possibilities.

Suggestions / If ID= (ID) Usage Expansion
« on: January 25, 2020, 03:45:42 PM »
It'd be nice to let this thing detect what destroyed an enemy. Like if in enemy settings in the defeated command prompt, what if it said, "if enemy id=(id)" it could see if an enemy with a certain ID destroyed it. Same goes for player, projectile, and other things. 

Suggestions / Copy Timeline Events
« on: January 24, 2020, 04:26:16 PM »
I want a button to duplicate an event in timelines. It simply creates a new event, with all of the commands of the event you are duplicating in the duplicated event.

Suggestions / if key=none command
« on: January 23, 2020, 09:14:30 PM »
I really want a if key = none command.

General Discussion / ASM Quality Poll
« on: January 22, 2020, 05:38:45 PM »
ASM's 1st MicroDemo Installment has been released, and I want some opinions on certain aspects of the game's quality. Please vote! ASM's success will depend on quality, so please do vote!
PS:I'm not going to ask about level design at this point. The microdemo's level was more to show off ASM, than to be a really well designed level.

Suggestions / New X&Y commands!
« on: January 21, 2020, 07:48:20 PM »
player 1 x+1 = enemy 12
What is this doing? It is moving the player 1 pixel closer to the enemy on the X position. This would be super cool for some things.

Suggestions / Patch suggestion!
« on: January 21, 2020, 04:59:52 PM »
The X and Y coordinates that show up on the top left of the screen when toggled on from game setup are great, but it would be even better if we could toggle it on and off from our workstation instead of Game Setup for easier access. Because we don't always want that on, and for me, ASM takes time to load from game setup to the areas.

What do you think would happen if you had a "smart" car that got a speed glitch? It could be bad, but could be good at the same time. Then again you could just get in a wreck, and end up in the hospital. Well, in the world of 3D animation, you can do cartoony slapstick humor.

I hope to release Scene #1 in a few days if I can. The animation is great, the graphics are nice, and the scene is fairly short. Shorter than I wanted. But it should still be great.

Works in Progress / A NOT SO TOP SECRET PROJECT! (S.A.T.U.T.T.M)
« on: January 09, 2020, 02:14:31 PM »
I haven't made any headway on this project yet, and I wasn't even planning on sharing it's development. It is going to put ASM on hold. As of 1/9/2020, ASM is on hold! I'm going to dedicate my time to this new project. Now you're asking,
"Why take time away from ASM to work on a new project?"
I plan on this project being simple, and nothing big. The biggest shocker is that it may not even belong here. It's a project sort of related to PB, yet not really. In other words, this project is not a game.

All I can say about the project is this:
It's going to be epic!It's going to be HILARIOUS with lots of comedy,
It's going to have goofy slapstick humor,It's going to have an epic story arc!And it's related to a project of which development has ceased for a long time. And...It is also a prequel to ASM. (Though I haven't confirmed that...Yet.) Once I have the story written, get production started up, and get some advanced training in the software I will be using to develop this project, and get a basic draft trailer made, THEN I will reveal this MAJOR accomplishment! If this project ever gets finished. I really hope it does!The only reason this topic isn't in off topic, is because it is a PB related project, and is related to 2 of my other game projects.
Can anyone guess what kind of a project this is? What game it is based on? Why it's a prequel to ASM?

Anybody who is familiar with some of TingThing's work will love this project. And recognize much of it.

One last thing...S.A.T.U.T.T.M is the codename for this project.

I promise you that this project will indeed be exciting!

Stay tuned for more!

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