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Messages - Alley

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31
Introductions / Re: hello!
« on: April 27, 2020, 02:06:22 PM »
Hi, pr0t0g1rl! ::)

One of the most important rules here that also have affected me is that you should not swear and even talking something innocent that you even don't think is swearing can be mentioned and censored. For me, it is quite strict which has no much sense and may be quite unclear to understand for them who have another type of world view.
Fortunately, the community and developer here are very calm and friendly and no one will be taken down very easily. :) The worst can be just mentioned if you mistake really bad.

I hope you continue later activity with us here! :)

32
General Discussion / Re: Nope, TingThing
« on: April 27, 2020, 01:56:56 PM »

It's an edit to say "Thank you" impressive/PB looking way? ::)

33
If it looks too close to the original, it's not accepted. Alley used a completely custom made Airship tileset that ThingThing took down because it closely resembled a SMB3 tileset. So, don't pick stuff that looks close to the original.
To be honest, you scared the s**t out of me with this post by yours. :D I just opened PB to see if my game at Explore is messed up in "Incoming Forces" and "Weaponry Patrol" because of ripping out the whole file but everything was working okay.
I think you are talking about times when Ting_Thing contacted me with a request that he make some edits on the sheet I have used to be more legal and fit with PB look. It was a very good offer and alternative to be good for me and considering legal requirements also. ::) I would say those still look a bit like from SMB and actually a whole PB still looks a bit similar with SMB so no one bans any similarities (at least for now yet).

34
Resources / Re: Empty custom character sprite sheet
« on: April 27, 2020, 01:29:11 PM »
To be honest I also thought of producing something like this for the others before CGM actually did it but I personally haven't made new sheets from this but from regular sheets that can be saved from PB. It is not difficult to cut out from the square and sometimes sprites in it can be a good temporary template about what should be inside of each square and in what position exactly.
Also, PB offers now much more ways to make the needed simpler than making everything by ourselves completely... ::)

36
See? :D Actually, somehow similar although the amount of frequency and time in a row can be different. ::)

37
General Discussion / Re: ASM PB HD Concept
« on: April 14, 2020, 07:43:07 PM »
Allar, this is just concept art. I do not have any plans to make ASM HD. I have other projects that I want to be HD. HD is something nice, and something I'd like PB to be compatible with. I do not plan on doing all of the animations, and if you have the right software, animating can be extremely easy.
Okay, that was reasonable. :) Although images always take space which is why videos are that big also because those include massive amounts of big images. But the art of cover and such can be always a bit different and better looking than the gameplay part. This can call people to play and show your game logo, brand or... I don't know how to name this officially properly. ::)

38
General Discussion / Re: Important request for developers...
« on: April 14, 2020, 07:33:28 PM »
After all what are you thinking Alley? If it's unrelated to the game, TingThing will not feature the game. He's human !
If I understand you properly then I for sure agree with you in this and I am glad that my game has been considered as one of those good ones. ::) I just made my topic because I have wanted to try to play every new game at least once but my PC got messed up and every game from Explore then was uninstalled. And I really didn't want to play all of those bad games again just to see if there are some new games available more than just one. This meant I also stopped playing a lot of new games that have no screenshots. ::)
My suggestion to add some more little rules also to the games that do not need to be Featured is for the authors good also. I think Mechasaur should agree with me in this one. ::)

39
Nice to know. Although IGP has not been in progress for long already I also don't have any other PB projects in progress nor many other persistent projects. Please take this as a break as we all have here sometimes from our projects! :)

40
I think I like my ASM logo a bit more than the one you made. It's nice, but just not me. Now, the Castle Chamber one looks great! But you forgot other great game logos. Such as IGP, LM, etc. Oh, and CSB.

Hey, thank you for mentioning my game also! O:-)

41
General Discussion / Re: Important request for developers...
« on: April 09, 2020, 12:44:15 AM »
The requirement to upload at least one screenshot is reasonable but Ting_Thing actually also should review if at least one screenshot from the game has been taken or just some type of picture has been uploaded that even does not fit with the subject. For now, it seems there is no reason why we should send our games to moderation first and wait before our game will be visible because it seems that every game will be accepted anyway.  ???

42
General Discussion / Re: ASM PB HD Concept
« on: April 09, 2020, 12:33:37 AM »

I just saw a topic called "8.0 New View Settings" just next to this topic if looking from the latest posts... I think an announcement made from the mentioned topic solves your suggestion made by you in a topic called "HD PB". ::)
However, you should be rather tactful from some time on about how much awesome stuff you want to add to your game. Your game is loading in quite a slowly now already and such big pictures especially if you have it a lot make your game much bigger. I mean you don't need to add so many awesome things to your game to make it look great. For example, some amateur who has never made their own games even can't notice you have no HD because the sprites from PB are great for now also. In a game, a lot will be made smaller and details can look a bit better but your game is going to be very slow if you plan to make enemies, bosses, items, obstacles and everything else big like your character especially if you also plan to animate this all. :-\

43
Works in Progress / Re: Super Adventure: Reloaded
« on: March 29, 2020, 12:29:42 AM »
I already commented about it on YouTube. :) You see how easy it is actually to make something special with PB. It just needs some imagination and focusing because it is really not that type of application that needs to be learned long first. ::)

44
General Discussion / Re: Important request for developers...
« on: March 29, 2020, 12:24:05 AM »
I think yes. I used GameMaker Studio. TingThing would probably need some third-party plugin or something like that to do it. Trust me
This is what, I agree with. :) You can't say for sure which is simple and which is hard if you are not a developer in the level.
For me, I have used Game Maker and it was not difficult to learn about how to add a video or even web pages to the game. To be more precise it is very easy but Game Maker has only some basic options to do some not customizable things at that level. Figuring about how to add those boxes to the game without ugly full screen, a separate window and a "Close" button that would fit a special game design also are very hard. I don't know how to do it. ;)

45
Off Topic / Re: Important! Funny/Cartoon Video With IMPORTANT Message!
« on: March 22, 2020, 12:35:59 AM »
Yeah, Christian Game Maker... ::) That is very logical. I strive to be that logical too so I just answer the messages I have got even if I don't enjoy this much. Sometimes, it is smarter to not be so logical to save some time. But your the latest answer, makes sense. :D

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